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#Actualsuliman

Posted 28 May 2013 - 12:44 AM

Hi

Im doing a turn-based (tabletop) strategy game in a cold war setting where you control a superpower.

Each turn is around half a year and the player can choose a focus/doctrine for the "empire". Holding the same focus for 3 turns gives a bonus in that "style" of play (sort of nation "specialization").

 

But focus is a bit boring, doctrine sounds cooler but maybe that means something else? What else can it be called? (maxim, axiom i dont know...)

Also, the names for the actual "focuses" your nation can hold (below)? Any suggestions for improvements on the names?

 

Aggression (bonus to attacks, penalty for def)

Security (bonus to def)

Industry (bonus income)

Mobilization (produce military units)

Intelligence (get special cards and protects against spies)

 

Thanks for your input!

Erik


#3suliman

Posted 28 May 2013 - 12:44 AM

Hi

Im doing a turn-based (tabletop) strategy game in a cold war setting where you control a superpower.

Each turn is around half a year and the player can choose a focus/doctrine for the "empire". Holding the same focus for 3 turns gives a bonus in that "style" of play (sort of nation "specialization").

 

But focus is a bit boring, doctrine sounds cooler but maybe that means something else? What else can it be called? (maxim, axiom i dont know...)

Also, the names for the actual "focuses" your nation can hold (below)? Any suggestions for improvements on the names?

 

Assault (bonus to attacks, penalty for def)

Security (bonus to def)

Industry (bonus income)

Mobilization (produce military units)

Intelligence (get special cards and protects against spies)

 

Thanks for your input!

Erik


#2suliman

Posted 28 May 2013 - 12:41 AM

Hi

Im doing a turn-based (tabletop) strategy game in a cold war setting where you control a superpower.

Each turn is around half a year and the player can choose a focus/doctrine for the "empire". Holding the same focus for 3 turns gives a bonus in that "style" of play (sort of nation "specialization").

 

But focus is a bit boring, doctrine sounds cooler but maybe thats something else? What else can it be called?

Also, the names for the actual "focuses" your nation can hold (below)? Any suggestions for improvements on the names?

 

Assault (bonus to attacks, penalty for def)

Security (bonus to def)

Industry (bonus income)

Mobilization (produce military units)

Intelligence (get special cards and protects against spies)

 

Thanks for your input!

Erik


#1suliman

Posted 28 May 2013 - 12:40 AM

Hi

Im doing a turn-based (tabletop) strategy game in a cold war setting where you control a superpower.

Each turn is around half a year and the player can choose a focus/doctrine for the "empire". Holding the same focus for 3 turns gives a bonus in that "style" of play.

 

But focus is a bit boring, doctrine sounds cooler but maybe thats something else? What else can it be called?

Also, the names for the actual "focuses" your nation can hold (below)? Any suggestions for improvements on the names?

 

Assault (bonus to attacks, penalty for def)

Security (bonus to def)

Industry (bonus income)

Mobilization (produce military units)

Intelligence (get special cards and protects against spies)

 

Thanks for your input!

Erik


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