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#Actualhawkeye_de

Posted 28 May 2013 - 10:57 AM

The AI will be complex but I have not decided yet, what complexity I put into scripting. For the time being it will be more like micromanaging the units in terms reacting to threats and that stuff...but I need experience. Also for weapons like missiles and torpedoes the AI could be completely written in scripts - since their behavior is not so complex like manned vessels.

 

I'm implementing the sim in .NET...so by using IronPython there would be no penalty concerning performance -  since it uses the same runtime as my core (C#)


#1hawkeye_de

Posted 28 May 2013 - 10:55 AM

The AI will be complex but I have not decided yet, what complexity I put into scripting. For the time being it will be more of micromanaging the unit in terms reacting to threats and that stuff...but I need experience.

 

I'm implementing the sim in .NET...so by using IronPython there would be no penalty concerning performance -  since it uses the same runtime as my core (C#)


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