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#ActualCryusaki

Posted 29 May 2013 - 04:14 PM

I know a little bit about pointers in C++ and have been using it on and off for a long time now but I feel like Java is where I want to go

I have made a little pong game in SDL and a frogger clone in SFML however I could never wrap my head around creating an engine with either libraries and could not find any good tutorials to help me through (the Lazyfoo with SDL was good but it was only for small concepts)

I want to use an engine so I am not stuck at the programming stage forever and play around with my sprites or game development so I was hoping to find a happy mix between an engine that allows plenty of programming but does all the low level work

I think I am going to start out with GameMaker to play around, all the while learning a library in Java or C++ (SFML or libgdx) and see where that takes me

 

I would also like to point out that everyone who has replied seems to be getting -1 ratings, im not sure why as they all seem to be great comments :S


#2Cryusaki

Posted 29 May 2013 - 02:11 PM

I know a little bit about pointers in C++ and have been using it on and off for a long time now but I feel like Java is where I want to go

I have made a little pong game in SDL and a frogger clone in SFML however I could never wrap my head around creating an engine with either libraries and could not find any good tutorials to help me through (the Lazyfoo with SDL was good but it was only for small concepts)

I want to use an engine so I am not stuck at the programming stage forever and play around with my sprites or game development so I was hoping to find a happy mix between an engine that allows plenty of programming but does all the low level work

I think I am going to start out with GameMaker to play around, all the while learning a library in Java or C++ (SFML or libgdx) and see where that takes me


#1Cryusaki

Posted 29 May 2013 - 02:10 PM

I know a little bit about pointers in C++ and have been using it on and off for a long time now but I feel like Java is where I want to go

I have made a little pong game in SDL and a frogger clone in SFML however I could never wrap my head around creating an engine with either libraries and could not find any good tutorials to help me through (the Lazyfoo with SDL was good but it was only for small concepts)

I want to use an engine so I am not stuck at the programming stage forever and play around with my sprites or game development so I was hoping to find a happy mix between an engine that allows plenty of programming but doesnt stick to drag and drop only interfaces

I think I am going to start out with GameMaker to play around, all the while learning a library in Java or C++ (SFML or libgdx) and see where that takes me


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