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#Actuallucky6969b

Posted 31 May 2013 - 04:55 AM

I am currently using the .X format, and if I want to be proprietary, so to speak, do I have to develop a complete new face of engine, As you know, you don't have things like D3DXLoadHierarchyMeshFromX then m_pAnimCtrl->AdvanceTime()

This requires a bit of expertise. Of course I do, but it does take some time to complete.

Thanks

Jack


#1lucky6969b

Posted 31 May 2013 - 04:53 AM

I am currently using the .X format, and if I want to be proprietary, so to speak, do I have to develop a complete new face of engine, As you know, you don't have things like D3DXMatrixDecompose, D3DXMatrixTransformation etc

This requires a bit of expertise. Of course I do, but it does take some time to complete.

Thanks

Jack

 


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