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#Actualkalle_h

Posted 31 May 2013 - 06:07 PM

Even if it's not right I use 1 / (1 + d^2) it's cheaper than 1 / (1+d)^2 and nicely avoid infinite problem. For pc game I would use area lights for everything but it's just not feasible on mobiles yet.

#2kalle_h

Posted 31 May 2013 - 06:07 PM

Even if it's not right I use 1 / (1 + d^2) it's cheaper than 1 / (1+d)^2 and nicely avoid infinite problem. For pc game I would use area lights for everything but it's just not feasible on mobiles yet.

#1kalle_h

Posted 31 May 2013 - 06:06 PM

Even if it's not right I use 1 / 1 + d^2  it's cheaper than 1 / (1+d)^2 and nicely avoid infinite problem. For pc game I would use area lights for everything but it's just not feasible on mobiles yet.


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