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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualMedo3337

Posted 01 June 2013 - 06:00 AM

> Why do you need alpha blending in the first pass enabled then?
For example, If I have a glass mesh, I would need alpha blending to be enabled in the first pass.
 
> If you need that many lights in scene then you probably want to switch to other rendering techniques, so search forum for "deferred rendering" and "light pre pass".
But i think that that will be pretty hard-core for you right now to understand.
 
So, what you think I should do right now to get multiple lights working? BTW, I still have many things to do so I don't want to spend long time just for lights.

#1Medo3337

Posted 01 June 2013 - 06:00 AM

> Why do you need alpha blending in the first pass enabled then?
For example, If I have a glass, I would need alpha blending to be enabled in the first pass.
 
> If you need that many lights in scene then you probably want to switch to other rendering techniques, so search forum for "deferred rendering" and "light pre pass".
But i think that that will be pretty hard-core for you right now to understand.
 
So, what you think I should do right now to get multiple lights working? BTW, I still have many things to do so I don't want to spend long time just for lights.

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