> Why do you need alpha blending in the first pass enabled then?
For example, If I have a glass mesh, I would need alpha blending to be enabled in the first pass.
> If you need that many lights in scene then you probably want to switch to other rendering techniques, so search forum for "deferred rendering" and "light pre pass".
But i think that that will be pretty hard-core for you right now to understand.
So, what you think I should do right now to get multiple lights working? BTW, I still have many things to do so I don't want to spend long time just for lights.