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#ActualBrother Bob

Posted 22 July 2013 - 12:36 PM

I ran your shaders through AMD's GPU ShaderAnalyzer and it verifies that your code is correct.  I may get mobbed for saying this, but even though the Khronos group recommends that you should always add #version to the shader program, I've noticed from testing everything I write on multiple GPU brands that sometimes the shader will fail even when the code is valid.  It seems that some drivers will reject the shader because it doesn't like the version number.  Try commenting it out and see what happens.


#2marcClintDion

Posted 22 July 2013 - 03:41 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#1marcClintDion

Posted 04 June 2013 - 03:45 AM

I ran your shaders through AMD's GPU ShaderAnalyzer and it verifies that your code is correct.  I may get mobbed for saying this, but even though the Khronos group recommends that you should always add #version to the shader program, I've noticed from testing everything I write on multiple GPU brands that sometimes the shader will fail even when the code is valid.  It seems that some drivers will reject the shader because it doesn't like the version number.  Try commenting it out and see what happens.


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