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#ActualMedo3337

Posted 05 June 2013 - 06:52 PM

@metsfan: Maybe you misunderstood me, I have already done a lot of things other than lights, so I don't really need to start graphics programming from the beginning.

 

The thing that I don't have experience with is shader, I thought I could use FFP light but I couldn't since I can't use it while using shaders.

 

I will not use another game engine since I have already programmed almost 60%-70% of the game engine, so it's not wise to just throw what I have done so far away.

 

BTW, when I ask for code samples, it doesn't mean that I'm lazy, it means that I want to get the idea on how it should be done.

 

@Migi0027: I have heard I could pass light array to the shader, why would I test for collision? why not just pass the light array and calculate the final light accordingly?


#5Medo3337

Posted 05 June 2013 - 06:51 PM

@metsfan: Maybe you misunderstood me, I have already done a lot of things other than lights, so I don't really need to start graphics programming from the beginning.

 

The thing that I don't have experience with is shader, I thought I could use FFP light but I couldn't since I can't use it while using shaders.

 

I will not use another game engine since I have already programmed almost 60%-70% of the game engine, so it's not wise to just throw what I have done so far away.

 

BTW, when I ask for code samples, it doesn't mean that I'm lazy, it means that I want to get the idea on how it should be done.

 

Now, I have heard I could pass light array to the shader, why would I test for collision? why not just pass the light array and calculate the final light accordingly?


#4Medo3337

Posted 05 June 2013 - 06:46 PM

@metsfan: Maybe you misunderstood me, I have already done a lot of things other than lights, so I don't really need to start graphics programming from the beginning.

 

The thing that I don't have experience is shader, I thought I could use FFP light but I couldn't since I can't use it while using shaders.

 

I will not use another game engine since I have already programmed almost 60%-70% of the game engine, so it's not wise to just throw what I have done so far away.

 

BTW, when I ask for code samples, it doesn't mean that I'm lazy, it means that I want to get the idea on how it should be done.

 

Now, I have heard I could pass light array to the shader, why would I test for collision? why not just pass the light array and calculate the final light accordingly?


#3Medo3337

Posted 05 June 2013 - 06:45 PM

@metsfan: Maybe you misunderstood me, I have already done a lot of things other than lights, so I don't really need to start graphics programming from the beginning.

 

The thing that I don't have experience with is vertex and pixel shaders, I thought I could use FFP light but I couldn't since I can't use it while using shaders.

 

I will not use another game engine since I have already programmed almost 60%-70% of the game engine, so it's not wise to just throw what I have done so far away.

 

BTW, when I ask for code samples, it doesn't mean that I'm lazy, it means that I want to get the idea on how it should be done.

 

Now, I have heard I could pass light array to the shader, why would I test for collision? why not just pass the light array and calculate the final light accordingly?


#2Medo3337

Posted 05 June 2013 - 06:45 PM

@metsfan: Maybe you misunderstood me, I have already done a lot of things other than lights, so I don't really need to start graphics programming from the beginning.

 

The thing that I don't have experience with is vertex and pixel shaders, I thought I could use FFP light but I couldn't since I can't use it while using shaders.

 

I will not use another game engine since I have already programmed almost 60%-70% of the game engine, so it's not wise to just throw what I have done so far away.

 

BTW, when I ask for code samples, it doesn't mean that I'm lazy, it mean that I want to get the idea on how it should be done.

 

Now, I have heard I could pass light array to the shader, why would I test for collision? why not just pass the light array and calculate the final light accordingly?


#1Medo3337

Posted 05 June 2013 - 06:44 PM

@metsfan: Maybe you misunderstood me, I have already done a lot of things other than lights, so I don't really need to start graphics programming from the beginning.

 

The thing that I don't have experience with is vertex and pixel shaders, I thought I could use FFP light but I couldn't since I can't use it while using shaders.

 

I will not use another game engine since I have already programmed almost 60%-70% of the game engine, so it's not wise to just throw what I have done so far away.

 

Now, I have heard I could pass light array to the shader, why would I test for collision? why not just pass the light array and calculate the final light accordingly?


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