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#ActualLudus

Posted 10 June 2013 - 01:41 AM

In Dust: An Elysian Tail, the levels are made up of "pieces" of art (e.g. a piece of a road, a piece of a tree, etc.). These pieces have fuzzy edges and, when put together with the level editor, blend seamlessly together. So no, the ground is not tiled and is not drawn as one piece of art. You can find a bit of information about how Dean Dodrill created the levels in Dust here: http://www.gamasutra.com/view/feature/180520/postmortem_humble_hearts_dust_.php


#1Ludus

Posted 10 June 2013 - 01:02 AM

In Dust: An Elysian Tale, the levels are made up of "pieces" of art (e.g. a piece of a road, a piece of a tree, etc.). These pieces have fuzzy edges and, when put together with the level editor, blend seamlessly together. So no, the ground is not tiled and is not drawn as one piece of art. You can find a bit of information about how Dean Dodrill created the levels in Dust here: http://www.gamasutra.com/view/feature/180520/postmortem_humble_hearts_dust_.php


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