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#ActualBrother Bob

Posted 22 July 2013 - 12:28 PM

The memory is being allocated and freed in the MyGetOpenALAudioData function.  Right click(assuming you have this OS mouse setting activated) on MyGetOpenALAudioData and go to 'Jump to Definition'  it'll open the file where the function definition is.  It uses malloc and free.


#3marcClintDion

Posted 22 July 2013 - 03:29 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#2marcClintDion

Posted 10 June 2013 - 06:22 AM

The memory is being allocated and freed in the MyGetOpenALAudioData function.  Right click(assuming you have this OS mouse setting activated) on MyGetOpenALAudioData and go to 'Jump to Definition'  it'll open the file where the function definition is.  It uses malloc and free.


#1marcClintDion

Posted 10 June 2013 - 06:21 AM

The memory is being allocated and freed in the MyGetOpenALAudioData function.  Right click(assuming you have this OS setting activated) on MyGetOpenALAudioData and go to 'Jump to Definition'  it'll open the file where the function definition is.  It uses malloc and free.


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