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#Actualpolyfrag

Posted 11 June 2013 - 02:23 PM

In 1998/99 I bought a mech sim game called StarSiege (from the guys who later made the Torque Engine/garagegames.com I think) along with Civilization: Call to Power. I enjoyed StarSiege but scratched the Civilization disk and couldn't play it much. I had some question about the game and found the game forum. That was my first forum and I stayed in the community. Back then the StarSiege franchise was owned by Dynamix. StarSiege was originally EarthSiege 3 and the people on the forum wanted a sequel for the game but the company wouldn't make it. They petitioned players to sign on to ask the company to develop a sequel. I played around with the game scripting language, trying to make my own scripted maps and stuff. My mom was learning to be a programmer or analyst or something and had books on C/C++ that I learned from. There was a really easy book she had for C/C++. There were efforts by the community around 2000 to try to make a sequel themselves and that is when I went out to Chapters and bought my first books on game programming by Andre LaMothe (Tricks of the Game Programming Gurus) and later the Prima game programming series written by gamedev.net staff. I learned HTML for making a website for my clan.

In 2001 we moved to Vancouver and that is the time I was posting on the forum from a public computer at an internet cafe/laundromat (because I didn't have internet at the new place for a while) asking for people to compile my source code (I was writing it on paper) for the sequel. Needless to say this was futile and I was just a noob. Some time after I started wrangling with Visual Studio 6 and slowly, painfully learning. In secondary school I made programmer buddies, one who programmed in Delphi and another who knew assembler. I wanted to make a game with the Delphi programmer by writing DLL's in our own languages but he said it would be too buggy. We argued a lot about languages. He argued that Delphi wasn't inferior to C/C++ because it was higher level and that it was a layer on top of C/C++ and that C/C++ was more popular didn't mean it was better. I was in a web development mini class where I worked with a grade 12 student using PERL on the school website/forum. By this time I had already learned from NeHe to make a simple OpenGL app that rendered a mesh of a building I hard coded in OpenGL commands.

At some point Dynamix had gone bankrupt and the franchise became the property of the parent company, Sierra. Then something happened to Sierra too and the franchise became the property of Vivendi Universal. At some point the ClanCore group got official permission from the company to make a sequel using its intellectual property (StarSiege 2845). They started using the Unreal Engine and then I don't remember if they switched to Torque. It went on for a few years but eventually they failed.

I learned Java from a book somewhere at this point in a few days while on a trip to an semi-isolated cabin in the woods. Later I got an XPS laptop.

Around or after grade 9 I started going to a computer arcade/internet cafe that people were going to and discovered Counter-Strike 1.6 and Half-Life. A long time later I only got a copy of CS after somebody told about Steam in its early days. While visiting my cousin in Calgary we saw Land of the Dead and I got ideas for a zombie shooter. I don't remember if it was before or after the zombie mod in CS 1.6 appeared. I played it all the time during grade 11-12 (my homeschool/distance ed years when I became socially withdrawn). Later I got CS: Source though the zombie mod experience wasn't as good. It had realistic physics and barricades though. I had gone through several computers at this point.

At this point I bought the tutorials from gametutorials.com.

Next, university (2007). I went into general science and used my XPS laptop for reading course material before philosophy class. During summer 2008 visiting my brother in Regina I had a 2-month job as a web developer at the university Student Connections organization for one client. My work could've continued but I had university.

I learned about Quake 3 BSP from the tutorials I had bought and was working on my zombie shooter engine.

I had problems with 2nd/3rd year chemistry and after retrying 2 times I had to quit in 2010. At this point I had gotten my XPS laptop's motherboard replaced because the power port got loose from constantly propping the connector against something. Eventually my video card or something broke and I couldn't use it anymore and had to rely on my older desktop (a newer Dell one I got sometime in the 2000's). I was able to use it again for a brief period after I discovered I could use the desktop's as an external monitor but I spilled coffee over it and at that point they said it would've been too expensive to replace instead of getting a new one and I got the harddrive converted into an external harddrive to save all my files and got a Lenovo workstation-class W520.

Later I also got a MacBook Pro for developing for my iPhone. Sometime in 2012/2013 our house got robbed while we were out and my 2 laptops were stolen. We later replaced them with a newer Lenovo W530 and MacBook Pro. Since getting them I've finally published 3 apps to the iTunes App Store and gotten an android phone and published 2 apps to Google Play. First is a math game that made some money and surprisingly continues to be bought every few days on iTunes. Next is a zombie shooter that sold a lot on its first few days and made some money but stopped selling some time after. I am waiting for Apple to approve my last app, an economic RTS, the first in a series that I later hope to expand on in the coming years for PC and then maybe mobile again when I want to turn it persistent multiplayer.

#4polyfrag

Posted 11 June 2013 - 01:56 AM

In 1998/99 I bought a mech sim game called StarSiege (from the guys who later made the Torque Engine/garagegames.com I think) along with Civilization: Call to Power. I enjoyed StarSiege but scratched the Civilization disk and couldn't play it much. I had some question about the game and found the game forum. That was my first forum and I stayed in the community. Back then the StarSiege franchise was owned by Dynamix. StarSiege was originally EarthSiege 3 and the people on the forum wanted a sequel for the game but the company wouldn't make it. They petitioned players to sign on to ask the company to develop a sequel. I played around with the game scripting language, trying to make my own scripted maps and stuff. My mom was learning to be a programmer or analyst or something and had books on C/C++ that I learned from. There was a really easy book she had for C/C++. There were efforts by the community around 2000 to try to make a sequel themselves and that is when I went out to Chapters and bought my first books on game programming by Andre LaMothe (Tricks of the Game Programming Gurus) and later the Prima game programming series written by gamedev.net staff. I learned HTML for making a website for my clan.

 

In 2001 we moved to Vancouver and that is the time I was posting on the forum from a public computer at an internet cafe/laundromat (because I didn't have internet at the new place for a while) asking for people to compile my source code (I was writing it on paper) for the sequel. Needless to say this was futile and I was just a noob. Some time after I started wrangling with Visual Studio 6 and slowly, painfully learning. In secondary school I made programmer buddies, one who programmed in Delphi and another who knew assembler. I wanted to make a game with the Delphi programmer by writing DLL's in our own languages but he said it would be too buggy. We argued a lot about languages. He argued that Delphi wasn't inferior to C/C++ because it was higher level and that it was a layer on top of C/C++ and that C/C++ was more popular didn't mean it was better. I was in a web development mini class where I worked with a grade 12 student using PERL on the school website/forum. By this time I had already learned from NeHe to make a simple OpenGL app that rendered a mesh of a building I hard coded in OpenGL commands.

 

At some point Dynamix had gone bankrupt and the franchise became the property of the parent company, Sierra. Then something happened to Sierra too and the franchise became the property of Vivendi Universal. At some point the ClanCore group got official permission from the company to make a sequel using its intellectual property (StarSiege 2845). They started using the Unreal Engine and then I don't remember if they switched to Torque. It went on for a few years but eventually they failed.

 

I learned Java from a book somewhere at this point in a few days while on a trip to an semi-isolated cabin in the woods. Later I got an XPS laptop.

 

Around or after grade 9 I started going to a computer arcade/internet cafe that people were going to and discovered Counter-Strike 1.6 and Half-Life. A long time later I only got a copy of CS after somebody told about Steam in its early days. While visiting my cousin in Calgary we saw Land of the Dead and I got ideas for a zombie shooter. I don't remember if it was before or after the zombie mod in CS 1.6 appeared. I played it all the time during grade 11-12 (my homeschool/distance ed years when I became socially withdrawn). Later I got CS: Source though the zombie mod experience wasn't as good. It had realistic physics and barricades though. I had gone through several computers at this point.

 

At this point I bought the tutorials from gametutorials.com.

 

Next, university (2007). I went into general science and used my XPS laptop for reading course material before philosophy class. During summer 2008 visiting my brother in Regina I had a 2-month job as a web developer at the university Student Connections organization for one client. My work could've continued but I had university.

 

I learned about Quake 3 BSP from the tutorials I had bought and was working on my zombie shooter engine.

 

I had problems with 2nd/3rd year chemistry and after retrying 2 times I had to quit in 2010. I freaked out that I was failing and at this time was prescribed antidepressants and started going to the doctor regularly. This crisis kind of continued for 2 years and then I just stopped caring. At this point I had gotten my XPS laptop's motherboard replaced because the power port got loose from constantly propping the connector against something. Eventually my video card or something broke and I couldn't use it anymore and had to rely on my older desktop (a newer Dell one I got sometime in the 2000's). I was able to use it again for a brief period after I discovered I could use the desktop's as an external monitor but I spilled coffee over it and at that point they said it would've been too expensive to replace instead of getting a new one and I got the harddrive converted into an external harddrive to save all my files and got a Lenovo workstation-class W520. 

 

Later I also got a MacBook Pro for developing for my iPhone. Sometime in 2012/2013 my mom probably didn't properly lower the pin on the back sliding door and our house got robbed while we were out and my 2 laptops were stolen. We later replaced them with a newer Lenovo W530 and MacBook Pro. Since getting them I've finally published 3 apps to the iTunes App Store and gotten an android phone and published 2 apps to Google Play. First is a math game that made some money and surprisingly continues to be bought every few days on iTunes. Next is a zombie shooter that sold a lot on its first few days and made some money but stopped selling some time after. I am waiting for Apple to approve my last app, an economic RTS, the first in a series that I later hope to expand on in the coming years for PC and then maybe mobile again when I want to turn it persistent multiplayer.


#3polyfrag

Posted 11 June 2013 - 01:56 AM

In 1998/99 I bought a mech sim game called StarSiege (from the guys who later made the Torque Engine/garagegames.com I think) along with Civilization: Call to Power. I enjoyed StarSiege but scratched the Civilization disk and couldn't play it much. I had some question about the game and found the game forum. That was my first forum and I stayed in the community. Back then the StarSiege franchise was owned by Dynamix. StarSiege was originally EarthSiege 3 and the people on the forum wanted a sequel for the game but the company wouldn't make it. They petitioned players to sign on to ask the company to develop a sequel. I played around with the game scripting language, trying to make my own scripted maps and stuff. My mom was learning to be a programmer or analyst or something and had books on C/C++ that I learned from. There was a really easy book she had for C/C++. There were efforts by the community around 2000 to try to make a sequel themselves and that is when I went out to Chapters and bought my first books on game programming by Andre LaMothe (Tricks of the Game Programming Gurus) and later the Prima game programming series written by gamedev.net staff. I learned HTML for making a website for my clan.

 

In 2001 we moved to Vancouver and that is the time I was posting on the forum from a public computer at an internet cafe/laundromat (because I didn't have internet at the new place for a while) asking for people to compile my source code (I was writing it on paper) for the sequel. Needless to say this was futile and I was just a noob. Some time after I started wrangling with Visual Studio 6 and slowly, painfully learning. In secondary school I made programmer buddies, one who programmed in Delphi and another who knew assembler. I wanted to make a game with the Delphi programmer by writing DLL's in our own languages but he said it would be too buggy. We argued a lot about languages. He argued that Delphi wasn't inferior to C/C++ because it was higher level and that it was a layer on top of C/C++ and that C/C++ was more popular didn't mean it was better. I was in a we development mini class where I worked with a grade 12 student using PERL on the school website/forum. By this time I had already learned from NeHe to make a simple OpenGL app that rendered a mesh of a building I hard coded in OpenGL commands.

 

At some point Dynamix had gone bankrupt and the franchise became the property of the parent company, Sierra. Then something happened to Sierra too and the franchise became the property of Vivendi Universal. At some point the ClanCore group got official permission from the company to make a sequel using its intellectual property (StarSiege 2845). They started using the Unreal Engine and then I don't remember if they switched to Torque. It went on for a few years but eventually they failed.

 

I learned Java from a book somewhere at this point in a few days while on a trip to an semi-isolated cabin in the woods. Later I got an XPS laptop.

 

Around or after grade 9 I started going to a computer arcade/internet cafe that people were going to and discovered Counter-Strike 1.6 and Half-Life. A long time later I only got a copy of CS after somebody told about Steam in its early days. While visiting my cousin in Calgary we saw Land of the Dead and I got ideas for a zombie shooter. I don't remember if it was before or after the zombie mod in CS 1.6 appeared. I played it all the time during grade 11-12 (my homeschool/distance ed years when I became socially withdrawn). Later I got CS: Source though the zombie mod experience wasn't as good. It had realistic physics and barricades though. I had gone through several computers at this point.

 

At this point I bought the tutorials from gametutorials.com.

 

Next, university (2007). I went into general science and used my XPS laptop for reading course material before philosophy class. During summer 2008 visiting my brother in Regina I had a 2-month job as a web developer at the university Student Connections organization for one client. My work could've continued but I had university.

 

I learned about Quake 3 BSP from the tutorials I had bought and was working on my zombie shooter engine.

 

I had problems with 2nd/3rd year chemistry and after retrying 2 times I had to quit in 2010. I freaked out that I was failing and at this time was prescribed antidepressants and started going to the doctor regularly. This crisis kind of continued for 2 years and then I just stopped caring. At this point I had gotten my XPS laptop's motherboard replaced because the power port got loose from constantly propping the connector against something. Eventually my video card or something broke and I couldn't use it anymore and had to rely on my older desktop (a newer Dell one I got sometime in the 2000's). I was able to use it again for a brief period after I discovered I could use the desktop's as an external monitor but I spilled coffee over it and at that point they said it would've been too expensive to replace instead of getting a new one and I got the harddrive converted into an external harddrive to save all my files and got a Lenovo workstation-class W520. 

 

Later I also got a MacBook Pro for developing for my iPhone. Sometime in 2012/2013 my mom probably didn't properly lower the pin on the back sliding door and our house got robbed while we were out and my 2 laptops were stolen. We later replaced them with a newer Lenovo W530 and MacBook Pro. Since getting them I've finally published 3 apps to the iTunes App Store and gotten an android phone and published 2 apps to Google Play. First is a math game that made some money and surprisingly continues to be bought every few days on iTunes. Next is a zombie shooter that sold a lot on its first few days and made some money but stopped selling some time after. I am waiting for Apple to approve my last app, an economic RTS, the first in a series that I later hope to expand on in the coming years for PC and then maybe mobile again when I want to turn it persistent multiplayer.


#2polyfrag

Posted 11 June 2013 - 01:37 AM

In 1998/99 I bought a mech sim game called StarSiege (from the guys who later made the Torque Engine/garagegames.com I think) along with Civilization: Call to Power. I enjoyed StarSiege but scratched the Civilization disk and couldn't play it much. I had some question about the game and found the game forum. That was my first forum and I stayed in the community. Back then the StarSiege franchise was owned by Dynamix. StarSiege was originally EarthSiege 3 and the people on the forum wanted a sequel for the game but the company wouldn't make it. They petitioned players to sign on to ask the company to develop a sequel. I played around with the game scripting language, trying to make my own scripted maps and stuff. My mom was learning to be a programmer or analyst or something and had books on C/C++ that I learned from. There was a really easy book she had for C/C++. There were efforts by the community around 2000 to try to make a sequel themselves and that is when I went out to Chapters and bought my first books on game programming by Andre LaMothe (Tricks of the Game Programming Gurus) and later the Prima game programming series written by gamedev.net staff.

 

In 2001 we moved to Vancouver and that is the time I was posting on the forum from a public computer at an internet cafe/laundromat (because I didn't have internet at the new place for a while) asking for people to compile my source code (I was writing it on paper) for the sequel. Needless to say this was futile and I was just a noob. Some time after I started wrangling with Visual Studio 6 and slowly, painfully learning. In secondary school I made programmer buddies, one who programmed in Delphi and another who knew assembler. I wanted to make a game with the Delphi programmer by writing DLL's in our own languages but he said it would be too buggy. We argued a lot about languages. He argued that Delphi wasn't inferior to C/C++ because it was higher level and that it was a layer on top of C/C++ and that C/C++ was more popular didn't mean it was better. By this time I had already learned from NeHe to make a simple OpenGL app that rendered a mesh of a building I hard coded in OpenGL commands.

 

At some point Dynamix had gone bankrupt and the franchise became the property of the parent company, Sierra. Then something happened to Sierra too and the franchise became the property of Vivendi Universal. At some point the ClanCore group got official permission from the company to make a sequel using its intellectual property (StarSiege 2845). They started using the Unreal Engine and then I don't remember if they switched to Torque. It went on for a few years but eventually they failed.

 

I learned Java from a book somewhere at this point in a few days while on a trip to an semi-isolated cabin in the woods. Later I got an XPS laptop.

 

Around or after grade 9 I started going to a computer arcade/internet cafe that people were going to and discovered Counter-Strike 1.6 and Half-Life. A long time later I only got a copy of CS after somebody told about Steam in its early days. While visiting my cousin in Calgary we saw Land of the Dead and I got ideas for a zombie shooter. I don't remember if it was before or after the zombie mod in CS 1.6 appeared. I played it all the time during grade 11-12 (my homeschool/distance ed years when I became socially withdrawn). Later I got CS: Source though the zombie mod experience wasn't as good. It had realistic physics and barricades though. I had gone through several computers at this point.

 

At this point I bought the tutorials from gametutorials.com.

 

Next, university (2007). I went into general science and used my XPS laptop for reading course material before philosophy class. During summer 2008 visiting my brother in Regina I had a 2-month job as a web developer at the university Student Connections organization for one client. My work could've continued but I had university.

 

I learned about Quake 3 BSP from the tutorials I had bought and was working on my zombie shooter engine.

 

I had problems with 2nd/3rd year chemistry and after retrying 2 times I had to quit in 2010. I freaked out that I was failing and at this time was prescribed antidepressants and started going to the doctor regularly. This crisis kind of continued for 2 years and then I just stopped caring. At this point I had gotten my XPS laptop's motherboard replaced because the power port got loose from constantly propping the connector against something. Eventually my video card or something broke and I couldn't use it anymore and had to rely on my older desktop (a newer Dell one I got sometime in the 2000's). I was able to use it again for a brief period after I discovered I could use the desktop's as an external monitor but I spilled coffee over it and at that point they said it would've been too expensive to replace instead of getting a new one and I got the harddrive converted into an external harddrive to save all my files and got a Lenovo workstation-class W520. 

 

Later I also got a MacBook Pro for developing for my iPhone. Sometime in 2012/2013 my mom probably didn't properly lower the pin on the back sliding door and our house got robbed while we were out and my 2 laptops were stolen. We later replaced them with a newer Lenovo W530 and MacBook Pro. Since getting them I've finally published 3 apps to the iTunes App Store and gotten an android phone and published 2 apps to Google Play. First is a math game that made some money and surprisingly continues to be bought every few days on iTunes. Next is a zombie shooter that sold a lot on its first few days and made some money but stopped selling some time after. I am waiting for Apple to approve my last app, an economic RTS, the first in a series that I later hope to expand on in the coming years for PC and then maybe mobile again when I want to turn it persistent multiplayer.


#1polyfrag

Posted 11 June 2013 - 01:33 AM

In 1998/99 I bought a mech sim game called StarSiege (from the guys who later made the Torque Engine/garagegames.com I think) along with Civilization: Call to Power. I enjoyed StarSiege but scratched the Civilization disk and couldn't play it much. I had some question about the game and found the game forum. That was my first forum and I stayed in the community. Back then the StarSiege franchise was owned by Dynamix. StarSiege was originally EarthSiege 3 and the people on the forum wanted a sequel for the game but the company wouldn't make it. They petitioned players to sign on to ask the company to develop a sequel. I played around with the game scripting language, trying to make my own scripted maps and stuff. My mom was learning to be a programmer or analyst or something and had books on C/C++ that I learned from. There was a really easy book she had for C/C++. There were efforts by the community around 2000 to try to make a sequel themselves and that is when I went out to Chapters and bought my first books on game programming by Andre LaMothe (Tricks of the Game Programming Gurus) and later the Prima game programming series written by gamedev.net staff.

 

In 2001 we moved to Vancouver and that is the time I was posting on the forum from a public computer at an internet cafe/laundromat (because I didn't have internet at the new place for a while) asking for people to compile my source code (I was writing it on paper) for the sequel. Needless to say this was futile and I was just a noob. Some time after I started wrangling with Visual Studio 6 and slowly, painfully learning. In secondary school I made programmer buddies, one who programmed in Delphi and another who knew assembler. I wanted to make a game with the Delphi programmer by writing DLL's in our own languages but he said it would be too buggy. We argued a lot about languages. He argued that Delphi wasn't inferior to C/C++ because it was higher level and that it was a layer on top of C/C++ and that C/C++ was more popular didn't mean it was better. By this time I had already learned from NeHe to make a simple OpenGL app that rendered a mesh of a building I hard coded in OpenGL commands.

 

At some point Dynamix had gone bankrupt and the franchise became the property of the parent company, Sierra. Then something happened to Sierra too and the franchise became the property of Vivendi Universal. At some point the ClanCore group got official permission from the company to make a sequel using its intellectual property (StarSiege 2845). They started using the Unreal Engine and then I don't remember if they switched to Torque. It went on for a few years but eventually they failed.

 

I learned Java from a book somewhere at this point in a few days while on a trip to an semi-isolated cabin in the woods. Later I got an XPS laptop.

 

Around or after grade 9 I started going to a computer arcade/internet cafe that people were going to and discovered Counter-Strike 1.6 and Half-Life. A long time later I only got a copy of CS after somebody told about Steam in its early days. While visiting my cousin in Calgary we saw Land of the Dead and I got ideas for a zombie shooter. I don't remember if it was before or after the zombie mod in CS 1.6 appeared. I played it all the time during grade 11-12 (my homeschool/distance ed years when I became socially withdrawn). Later I got CS: Source though the zombie mod experience wasn't as good. It had realistic physics and barricades though. I had gone through several computers at this point.

 

At this point I bought the tutorials from gametutorials.com.

 

Next, university (2007). I went into general science and used my XPS laptop for reading course material before philosophy class. During summer 2008 visiting my brother in Regina I had a 2-month job as a web developer at the university Student Connections organization for one client. My work could've continued but I had university.

 

I learned about Quake 3 BSP from the tutorials I had bought and was working on my zombie shooter engine.

 

I had problems with 2nd/3rd year chemistry and after retrying 2 times I had to quit in 2010. I freaked out that I was failing and at this time was prescribed antidepressants and started going to the doctor regularly. This crisis kind of continued for 2 years and then I just stopped caring. At this point I had gotten my XPS laptop's motherboard replaced because the power port got loose from constantly propping the connector against something. Eventually my video card or something broke and I couldn't use it anymore and had to rely on my older desktop (a newer Dell one I got sometime in the 2000's). I was able to use it again for a brief period after I discovered I could use the desktop's as an external monitor but I spilled coffee over it and at that point they said it would've been too expensive to replace instead of getting a new one and I got the harddrive converted into an external harddrive to save all my files and got a Lenovo workstation-class W520. 

 

Later I also got a MacBook Pro for developing for my iPhone. Sometime in 2012/2013 my mom probably didn't properly lower the pin on the back sliding door and our house got robbed while we were out and my 2 laptops were stolen. We later replaced them with a newer Lenovo W530 and MacBook Pro. Since getting them I've finally published 3 apps to the iTunes App Store and gotten an android phone and published 2 apps to Google Play. First is a math game that made some $70 and surprisingly continues to be bought every few days on iTunes. Next is a zombie shooter that sold a lot on its first few days and made some $70 but stopped selling some time after. I am waiting for Apple to approve my last app, an economic RTS, the first in a series that I later hope to expand on in the coming years for PC and then maybe mobile again when I want to turn it persistent multiplayer.


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