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#ActualPromit

Posted 13 June 2013 - 09:41 AM

A few comments. First, when doing the orphaning thing you're going to be better off double buffering, which means three to four for you. Second, I've seen glMapBufferRange go berserk on AMD Crossfire and fall back to single GPU so watch out for that if it's relevant.


#2Promit

Posted 13 June 2013 - 09:40 AM

A few comments. First, when doing the orphaning thing you're going to be better off double buffering, which means three to four for you. Second, I've seen glMapBufferRange go berserk on AMD Crossfire and fall back to single GPU so watch out for that. 


#1Promit

Posted 13 June 2013 - 09:40 AM

A few comments. First, when doing the orphaning thing you're going to be better off double buffering, which means three to four for you. Second, I've seen glMapBufferRange go berserk on AMD Crossfire so watch out for that.


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