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#Actualpolyfrag

Posted 13 June 2013 - 10:17 PM

http://www.gamedev.net/blog/1512/entry-2256483-a-history-in-art/

I'm going to try to get States and Corporations published on Steam or Desura or something. I feel like I'm wasting my effort otherwise. I'm going to license my RTS economics engine to other people.

I'm not going to continue with the BSP/inside buildings/terrain mesh effort. I'll start working on States and Corporations now and making it non-grid based like SimCity 5. It will include multiplayer and ability to host your own persistent servers on linux.

I could take a year to release the first States and Corporations and then work on a sequel.

I hope you'll support my IndieGoGo effort. Let me know what you want to see in the game and in the engine for possible perks.

Ideas for multiple currencies: http://www.alanwood.net/unicode/currency_symbols.html

I started on a chart of the economy. You can see how massive it can get. https://dl.dropboxusercontent.com/u/109630018/economy.png

The ultimate strategy game! If I systematically balance it to the end and don't get lazy that is. You can see how I balance in my blog http://www.gamedev.net/blog/1512/entry-2256426-balancing-an-economy/ http://www.gamedev.net/blog/1512/entry-2256439-half-hour-game/ I had an idea for a balancing calculator but that could require an equation solving algorithm.

Thank you for your ongoing support.

#4polyfrag

Posted 13 June 2013 - 10:15 PM

http://www.gamedev.net/blog/1512/entry-2256483-a-history-in-art/

I'm going to try to get States and Corporations published on Steam or Desura or something. I feel like I'm wasting my effort otherwise. I'm going to license my RTS economics engine to other people.

I'm not going to continue with the BSP/inside buildings/terrain mesh effort. I'll start working on States and Corporations now and making it non-grid based like SimCity 5. It will include multiplayer and ability to host your own persistent servers on linux.

I could take a year to release the first States and Corporations and then work on a sequel.

I hope you'll support my IndieGoGo effort. Let me know what you want to see in the game and in the engine for possible perks.

Ideas for multiple currencies: http://www.alanwood.net/unicode/currency_symbols.html

I started on a chart of the economy. You can see how massive it can get. https://dl.dropboxusercontent.com/u/109630018/economy.png

The ultimate strategy game! If I systematically balance it to the end and don't get lazy that is. You can see how I balance in my blog http://www.gamedev.net/blog/1512/entry-2256426-balancing-an-economy/ http://www.gamedev.net/blog/1512/entry-2256439-half-hour-game/ I had an idea for a balancing calculator but that could require an equation solving algorithm.

#3polyfrag

Posted 13 June 2013 - 10:13 PM

http://www.gamedev.net/blog/1512/entry-2256483-a-history-in-art/

I'm going to try to get States and Corporations published on Steam or Desura or something. I feel like I'm wasting my effort otherwise. I don't know if I'll still going to make the RTS economics engine available for free. Would people be interested in licensing my technology?

I'm not going to continue with the BSP/inside buildings/terrain mesh effort. I'll start working on States and Corporations now and making it non-grid based like SimCity 5. It will include multiplayer and ability to host your own persistent servers on linux.

I could take a year to release the first States and Corporations and then work on a sequel.

I hope you'll support my IndieGoGo effort. Let me know what you want to see in the game and in the engine for possible perks.

Ideas for multiple currencies: http://www.alanwood.net/unicode/currency_symbols.html

I started on a chart of the economy. You can see how massive it can get. https://dl.dropboxusercontent.com/u/109630018/economy.png

The ultimate strategy game! If I systematically balance it to the end and don't get lazy that is. You can see how I balance in my blog http://www.gamedev.net/blog/1512/entry-2256426-balancing-an-economy/ http://www.gamedev.net/blog/1512/entry-2256439-half-hour-game/ I had an idea for a balancing calculator but that could require an equation solving algorithm.

#2polyfrag

Posted 13 June 2013 - 09:27 PM

http://www.gamedev.net/blog/1512/entry-2256483-a-history-in-art/

 

I'm going to try to get States and Corporations published on Steam or Desura or something. I feel like I'm wasting my effort otherwise. I don't know if I'll still going to make the RTS economics engine available for free. Would people be interested in licensing my technology?

 

I don't know if I should continue with the BSP/inside buildings/terrain mesh effort, or if I should start working on States and Corporations now and making it non-grid based like SimCity 5. It will include multiplayer and ability to host your own persistent servers on linux.

 

Should I invest years into developing this technology? I could take a year to release the first States and Corporations and then work on a sequel.

 

Would people support an IndieGoGo effort? Let me know what you want to see in the game and in the engine for possible perks.

 

Ideas for multiple currencies: http://www.alanwood.net/unicode/currency_symbols.html

 

I started on a chart of the economy. You can see how massive it can get. https://dl.dropboxusercontent.com/u/109630018/economy.png

 

The ultimate strategy game! If I systematically balance it to the end and don't get lazy that is. You can see how I balance in my blog http://www.gamedev.net/blog/1512/entry-2256426-balancing-an-economy/  http://www.gamedev.net/blog/1512/entry-2256439-half-hour-game/ I had an idea for a balancing calculator but that could require an equation solving algorithm.


#1polyfrag

Posted 13 June 2013 - 09:26 PM

http://www.gamedev.net/blog/1512/entry-2256483-a-history-in-art/

 

I'm going to try to get States and Corporations published on Steam or Desura or something. I feel like I'm wasting my effort otherwise. I don't know if I'll still going to make the RTS economics engine available for free. Would people be interested in licensing my technology?

 

I don't know if I should continue with the BSP/inside buildings/terrain mesh effort, or if I should start working on States and Corporations now and making it non-grid based like SimCity 5. It will include multiplayer and ability to host your own persistent servers on linux.

 

Should I invest years into developing this technology? I could take a year to release the first States and Corporations and then work on a sequel.

 

Would people support an IndieGoGo effort? Let me know what you want to see in the game and in the engine for possible perks.

 

Ideas for multiple currencies: http://www.alanwood.net/unicode/currency_symbols.html

 

I started on a chart of the economy. You can see how massive it can get. https://dl.dropboxusercontent.com/u/109630018/economy.png

 

The ultimate strategy game! If I systematically balance it to the end and don't get lazy that is. You can see how I balance in my blog http://www.gamedev.net/blog/1512/entry-2256426-balancing-an-economy/ http://www.gamedev.net/blog/1512/entry-2256439-half-hour-game/ I had an idea for a balancing calculator but that could require an equation solving algorithm.


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