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#ActualAquaMacker

Posted 14 June 2013 - 01:27 AM

Hi...

 

In MSSDK DirectX10, there is .sdkmesh( x-file upgrade version file).

I test my app.

None-skin mesh is very good.

But Skin mesh is not visible.

 

The reason of invisible is there is no GetNumInfluences().

 

Maxobject of All I have is there is no Influences.

But soldier.sdkmesh in DXSDK is work very well.

 

Is bug ?

 

I use panda exporter. DX10.

 

I guess sdkmesh is very good. very simple, easy to use.

Not same DX9 skinmesh(AllocateHierachy bulabulabula....)

 

sdkmesh do not max object All?


#2AquaMacker

Posted 13 June 2013 - 10:59 PM

Hi...

 

In MSSDK DirectX10, there is .sdkmesh( x-file upgrade version file).

I test my app.

None-skin mesh is very good.

But Skin mesh is not visible.

 

The reason of invisible is there is no GetNumInfluences().

 

Maxobject of All I have is there is no Influences.

But soldier.sdkmesh in DXSDK is work very well.

 

Is bug ?

 

I use panda exporter. DX10.

 

I guess sdkmesh is very good. very simple, easy to use.

Not same DX9 skinmesh(AllocateHierachy bulabulabula....)

 

sdkmesh do not max object All?


#1AquaMacker

Posted 13 June 2013 - 10:58 PM

Hi...

 

In MSSDK DirectX10, there is .sdkmesh( x-file upgrade version file).

I test my app.

None-skin mesh is very good.

But Skin mesh is not visible.

 

The reason of invisible is there is no GetNumInfluences().

 

Maxobject of All I have is there is no Influences.

But soldier.sdkmesh in DXSDK is work very well.

 

Is bug ?

 

I use panda exporter. DX10.

 

I guess sdkmesh is very good. very simple, easy to use.

Not same DX9 skinmesh(AllocateHierachy bulabulabula....)

 

sdkmesh do not max object All?

 


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