Alrighty so I figured out the problem. I actually had two cameras going at once somehow. So now I'm only using my 3rd person cam. The rotation with a and d work fine, when you can get the model in view...This usually involves some guess work and moving back and forth with w and s. My values for the camera have also changed.
I'm still having a hard time actually finding the model and chasing it. I've been messing around with the values a bit but nothing seems to work right
view = Matrix.CreateLookAt(camPosition, camTarget, Vector3.Up);