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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualBrother Bob

Posted 22 July 2013 - 12:23 PM

glPushMatrix();

Translate(ship_01_Position[0], ship_01_Position[1], ship_01_Position[2]);

glColor3f(0.0f,1.0f,0.0f); glBegin(GL_LINE_LOOP); glVertex3f(-1.5f,-0.25f,0.0f); glVertex3f(-1.75f,-0.5f,0.0f); glVertex3f(-2.0f,-0.5f,0.0f); glVertex3f(-1.5f,0.5f,0.0f); glVertex3f(-1.0f,-0.5f,0.0f); glVertex3f(-1.25f,-0.5f,0.0f); glVertex3f(-1.5f,-0.25f,0.0f); glEnd();

glPopMatrix();

//----------------------------------------------------------------------------------

glPushMatrix();

Translate(ship_02_Position[0], ship_02_Position[1], ship_02_Position[2]);

glColor3f(1.0f,0.0f,0.0f); glBegin(GL_LINE_LOOP); glVertex3f(1.5f,-0.25f,0.0f); glVertex3f(1.25f,-0.5f,0.0f); glVertex3f(1.0f,-0.5f,0.0f); glVertex3f(1.5f,0.5f,0.0f); glVertex3f(2.0f,-0.5f,0.0f); glVertex3f(1.75f,-0.5f,0.0f); glVertex3f(1.5f,-0.25f,0.0f); glEnd();

glPopMatrix();

//----------------------------------------------------------------------------------


#3marcClintDion

Posted 22 July 2013 - 03:11 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#2marcClintDion

Posted 22 July 2013 - 03:09 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#1marcClintDion

Posted 17 June 2013 - 10:37 PM

glPushMatrix();

       Translate(ship_01_Position[0], ship_01_Position[1], ship_01_Position[2]);

       glColor3f(0.0f,1.0f,0.0f);
       glBegin(GL_LINE_LOOP);
       glVertex3f(-1.5f,-0.25f,0.0f);
       glVertex3f(-1.75f,-0.5f,0.0f);
       glVertex3f(-2.0f,-0.5f,0.0f);
       glVertex3f(-1.5f,0.5f,0.0f);
       glVertex3f(-1.0f,-0.5f,0.0f);
       glVertex3f(-1.25f,-0.5f,0.0f);
       glVertex3f(-1.5f,-0.25f,0.0f);
       glEnd();

glPopMatrix();

//----------------------------------------------------------------------------------

glPushMatrix();

       Translate(ship_02_Position[0], ship_02_Position[1], ship_02_Position[2]);

       glColor3f(1.0f,0.0f,0.0f);
       glBegin(GL_LINE_LOOP);
       glVertex3f(1.5f,-0.25f,0.0f);
       glVertex3f(1.25f,-0.5f,0.0f);
       glVertex3f(1.0f,-0.5f,0.0f);
       glVertex3f(1.5f,0.5f,0.0f);
       glVertex3f(2.0f,-0.5f,0.0f);
       glVertex3f(1.75f,-0.5f,0.0f);
       glVertex3f(1.5f,-0.25f,0.0f);
       glEnd();

glPopMatrix();

//----------------------------------------------------------------------------------


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