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#ActualDarrenVortex

Posted 18 June 2013 - 03:13 PM

I know I know it's a pretty long title! smile.png

Well I guess I should say Hi first since I'm a newbie in Gamedev.net and this is my first post...

Oh well, I guess I'll go right to the point then!

 

I'm a programmer. I've explored many aspects of programming so I know basic computer science stuff (I'm actually language-independent now!), and now I want to make a game! Luckily, I have a designer who's made me a 3D spaceship in 3Ds Max, and right now all I really want to do is:

 

1. Create an phone game app (Preferably compilable for both Android & iOS)

2. Import the spaceship model (I have it in .obj format right now but max can convert to some other formats as well.)

3. Make it move up and down!

 

I have many options in front of me: Cocos3d, Unity3d, jMonkeyEngine, and similar libraries / frameworks. But I don't really know where to start. I've tried some but haven't quite found the ideal choice yet. Things that affect my choice of framework are:

 

1. I hate Unity since it's GUI dependent, and I'm a low-level programmer (I see the world in text-based!). I don't use IDEs for app development, just a text editor and a Console + simply reading the doc and calling the APIs from code. I just want a framework / lib, not an entire SDK.

2. I'm still a beginner in game dev, so simple-to-follow and complete documentation and an easy-to-start-with library.

3. Easy 3D Support

 

Now with these said, what do the masters suggest me to use?


#1DarrenVortex

Posted 18 June 2013 - 02:05 AM

I know I know it's a pretty long title! :)

Well I guess I should say Hi first since I'm a newbie in Gamedev.net and this is my first post...

Oh well, I guess I'll go right to the point then!

 

I'm a programmer. I've explored many aspects of programming so I know basic computer science stuff (I'm actually language-independent now!), and now I want to make a game! Luckily, I have a designer who's made me a 3D spaceship in 3Ds Max, and right now all I really want to do is:

 

1. Create an phone game app (Preferably compilable for both Android & iOS)

2. Import the spaceship model (I have it in .obj format right now but max can convert to some other formats as well.)

3. Make it move up and down!

 

I have many options in front of me: Cocos3d, Unity3d, jMonkeyEngine, and similar libraries / frameworks. But I don't really know where to start. I've tried some but haven't quite found the ideal choice yet. Things that affect my choice of framework are:

 

1. I hate Unity since it's GUI dependent, and I'm a low-level programmer (the world in text-based). I don't use IDEs for app development, just notepad++ and ConEmu + simply reading the doc and calling the APIs from code. I just want a framework / lib, not an entire SDK.

2. I'm still a beginner in game dev, so simple-to-follow and complete documentation and an easy-to-start-with library.

3. Easy 3D Support

 

Now with these said, what do the masters suggest me to use?


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