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#ActualTiagoCosta

Posted 19 June 2013 - 03:38 AM

There's a shader in the Unity docs that simulates rim lighting (it's the 4th example in that page).

 

Also check wrap diffuse lighting (another shader example in the Unity docs) to fake soft lighting.

 

You can also fake the effect in the first image by using a bright ambient light so the difference between light and shadow is small.

 

I don't think the cube men is rendered in real-time, or maybe it uses multiple lights + ambient occlusion, but it was probably made by an artist.


#2TiagoCosta

Posted 19 June 2013 - 03:36 AM

There's a shader in the Unity docs that simulates rim lighting (it's the 4th example in that page).

 

Also check wrap diffuse lighting (another shader example in the Unity docs) to fake soft lighting.

 

I don't think the cube men is rendered in real-time, or maybe it uses multiple lights + ambient occlusion, but it was probably made by an artist.


#1TiagoCosta

Posted 19 June 2013 - 03:28 AM

There's a shader in the Unity documentation that simulates rim lighting (it's the 4th example in that page).

 

In the first image I think the trick is to use high values in the ambient light, so the different between light and shadow zones is small.

 

I don't think the cube men is rendered in real-time, or maybe it uses multiple lights + ambient occlusion, but it was probably made by an artist.


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