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### #Actualrip-off

Posted 23 June 2013 - 05:24 AM

Hi everyone,

my question is a c++ based topic, but I'm using Cocoa and Xcode.

I'm allocating sone buffers to send files over the network.
When i read the network-input into the buffer i process it in another object called Controller.
after that i want to release(free) the buffer in order not to get any memory leaks.
But here's my problem the program crashes and says:

Game(3984,0x103481000) malloc: *** error for object 0x102009600: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
but why? Here's the code:

So this is the code of my Network-Controller which gets the input as follows:
int n = 0;
char *buffer = malloc(2049*sizeof(char));
while ( (n = (int)read( sockfd, buffer, 2048)) ) {
buffer[n] = '0';
[cont networkinput:buffer length:n];
free(buffer); Error!!!
}
connected = NO;
[cont networkinput:buffer length:n];

sends the buffer to the Controller and the class processes it.

but why not allocated? I used malloc.

Can anyone help me? If I take out the freeing my memory must be increased to 1000GB

Thanks a lot

: Mod edit, restoring redacted post

Posted 22 June 2013 - 01:08 PM

problem solved!!

Sorry!!!

Posted 22 June 2013 - 01:08 PM

problem solved!!

Posted 22 June 2013 - 12:58 PM

Hi everyone,

my question is a c++ based topic, but I'm using Cocoa and Xcode.

I'm allocating sone buffers to send files over the network.

When i read the network-input into the buffer i process it in another object called Controller.

after that i want to release(free) the buffer in order not to get any memory leaks.

But here's my problem the program crashes and says:

Game(3984,0x103481000) malloc: *** error for object 0x102009600: pointer being freed was not allocated

*** set a breakpoint in malloc_error_break to debug

but why? Here's the code:

So this is the code of my Network-Controller which gets the input as follows:

int n = 0;
char *buffer = malloc(2049*sizeof(char));
while ( (n = (int)read( sockfd, buffer, 2048)) ) {
buffer[n] = '0';
[cont networkinput:buffer length:n];
free(buffer); Error!!!
}
connected = NO;


[cont networkinput:buffer length:n]; sends the buffer to the Controller and the class processes it.

but why not allocated? I used malloc.

Can anyone help me? If I take out the freeing my memory must be increased to 1000GB

Thanks a lot

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