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#ActualBanderi

Posted 22 June 2013 - 07:30 PM

Ok, here's a more complicated question.

I have two 3D points which I have to "connect" with a rectangle.. sort of what I'd do drawing a LPD3DXLINE between them, however it needs to be a 3D mesh (i.e. perspective and distance resize it). The thing is, it also needs to bill-board itself towards the camera, and here I really don't know how to do it..

I could build a sin/cosine function that rotates 4 points around 2 vectors given a width, that's easy.. but how do I take care of the bill-boarding too?

EDIT: here's an image as example...

#3Banderi

Posted 22 June 2013 - 07:30 PM

Ok, here's a more complicated question.

I have two 3D points which I have to "connect" with a rectangle.. sort of what I'd do drawing a LPD3DXLINE between them, however it needs to be a 3D mesh (i.e. perspective and distance resize it). The thing is, it also need to bill-board itself towards the camera, and here I really don't know how to do it..

I could build a sin/cosine function that rotates 4 points around 2 vectors given a width, that's easy.. but how do I take care of the bill-boarding too?

EDIT: here's an image as example...

#2Banderi

Posted 22 June 2013 - 07:22 PM

Ok, here's a more complicated question.

I have two 3D points which I have to "connect" with a rectangle.. sort of what I'd do drawing a LPD3DXLINE between them, however it needs to be a 3D mesh (i.e. perspective and distance resize it). The thing is, it also need to bill-board itself towards the camera, and here I really don't know how to do it..

I could build a sin/cosine function that rotates 4 points around 2 vectors given a width, that's easy.. but how do I take care of the bill-boarding too?

#1Banderi

Posted 22 June 2013 - 07:22 PM

Ok, here's a more complicated question.

I have two 3D points which I have to "connect" with a rectangle.. sort of what I'd do drawing a LPD3DXLINE between them, however it needs to be a 3D mesh (i.e. perspective and distance resize it). The thing is, it also need to bill-board itself towards the camera, and here I really don't know how to do it..

I could build a sin/cosine function that rotates 4 points around 2 vectors given a width, that's easy.. but how do I take care of the bill-boarding too?