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#ActualMrFraggs

Posted 22 June 2013 - 07:29 PM

Hey everyone! Before you continue, no, this isn't a post about getting MonoGame to work with C++!

 

Now that everyone didn't run away, I have a question that i've been debating for a few days now. I've been programming for 4-5 years now, and the entire time I have had game programming in my sights. Only recently I have been able to start development on a full game, not a sample game you make from a book where the game runs through and ends. I mean a full game, like one you would buy. I've been working on it for a couple weeks using XNA 4.0, even though I have been aware that XNA is basically dead in Microsofts eyes. I was using this as a learning experience, and I did learn a lot.

 

Now here comes the question. I have two options here to continue, because I feel like as though I know i'm learning, continuing with XNA is counter productive if I were to want to deploy and sell my games (key word, IF. I know not everyone is going to be able to, or want to deploy their games to sell). I could port my game over to MonoGame, which I looked through and scoured the internet for info on. The problem here, is that since it's still in development, there is no content pipeline that you get with XNA, which was a huge part of it. I know MonoGame is basically the go-to thing for XNA devs as well.

 

My other option is to switch to C++. I did what every hobby dev does, and started my tenure of programming trying to learn C++, so I do have SOME experience. (Some = getting a sprite to move with DirectX after I learned the language itself of course). Another thing to keep in mind is that I do all of this by myself, and do not work in a team.

 

More thinking about the future, would it be worth it to port my game to MonoGame, continue developing it, and deal with all the tricky workarounds that MonoGame has as of now, (Version 3.0 or 3.1, can't remember which), or would it be better to just start learning C++ again, and get back into that for game development?  

 

Before everyone comes out with the, "no language is right for every situation, choose what works for you, etc", i'm not looking for advice on a personal level. I'm looking for advice at an industry level. Basically what i'm asking is, would it be worth it for a one man programming team to deal with the MonoGame stuff, or would it be worth it to make the switch back to C++? Taking the time to learn the language isn't a problem (I'm a third year student at college, I have some time before the real world!) What would be more advantageous in the long term is what I want to know. 

 

I'm only looking for opinions here, as I am aware of how many factors can affect a decision like this. I'm not looking for anyone to tell me how hard one is, or how easy another is, as i've had at least some experience in both. Not saying i'm a pro, far from it actually. Just stuck in this tough decision that I can't figure out which side to go with! If it helps, I only work in 2D. Not really working on any 3D games, at least in the foreseeable future. Thanks everyone!


#1MrFraggs

Posted 22 June 2013 - 07:27 PM

Hey everyone! Before you continue, no, this isn't a post about getting MonoGame to work with C++!

 

Now that everyone didn't run away, I have a question that i've been debating for a few days now. I've been programming for 4-5 years now, and the entire time I have had game programming in my sights. Only recently I have been able to start development on a full game, not a sample game you make from a book where the game runs through and ends. I mean a full game, like one you would buy. I've been working on it for a couple weeks using XNA 4.0, even though I have been aware that XNA is basically dead in Microsofts eyes. I was using this as a learning experience, and I did learn a lot.

 

Now here comes the question. I have two options here to continue, because I feel like as though I know i'm learning, continuing with XNA is counter productive if I were to want to deploy and sell my games (key word, IF. I know not everyone is going to be able to, or want to deploy their games to sell). I could port my game over to MonoGame, which I looked through and scoured the internet for info on. The problem here, is that since it's still in development, there is no content pipeline that you get with XNA, which was a huge part of it. I know MonoGame is basically the go-to thing for XNA devs as well.

 

My other option is to switch to C++. I did what every hobby dev does, and started my tenure of programming trying to learn C++, so I do have SOME experience. (Some = getting a sprite to move with DirectX after I learned the language itself of course). Another thing to keep in mind is that I do all of this by myself, and do not work in a team.

 

More thinking about the future, would it be worth it to port my game to MonoGame, continue developing it, and deal with all the tricky workarounds that MonoGame has as of now, (Version 3.0 or 3.1, can't remember which), or would it be better to just start learning C++ again, and get back into that for game development?  

 

Before everyone comes out with the, "no language is right for every situation, choose what works for you, etc", i'm not looking for advice on a personal level. I'm looking for advice at an industry level. Basically what i'm asking is, would it be worth it for a one man programming team to deal with the MonoGame stuff, or would it be worth it to make the switch back to C++? Taking the time to learn the language isn't a problem (I'm a third year student at college, I have some time before the real world!) What would be more advantageous in the long term is what I want to know. 

 

I'm only looking for opinions here, as I am aware of how many factors can affect a decision like this. I'm not looking for anyone to tell me how hard one is, or how easy another is, as i've had at least some experience in both. Not saying i'm a pro, far from it actually. Just stuck in this tough decision that I can't figure out which side to go with! Thanks everyone!


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