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#ActualBanderi

Posted 23 June 2013 - 12:59 PM

..sweet Jesus, my brain exploded. Hold on a sec *picks up brain*

 

@BornToCode

This kind of bill-boarding is not what I require, and I've also achieved it through a waaaay simpler way (same rotation matrix of the camera applied on the mesh).

In other words, if I apply the matrix to a rectangular mesh, it rotates it toward the camera with the original position fixedly projected on a plane. That's not supposed to happen in my case, as the rectangle has to be a connection between two 3D points ;)

 

@Waterlimon

Not to be rude.. but I just don't get a single word.. as I said, I HORRIBLY fail at math in this point..

Could you make it simpler? If possible, can you use DirectX APIs to do that?


#1Banderi

Posted 23 June 2013 - 12:46 PM

..sweet Jesus, my brain exploded. Hold on a sec *picks up brain*

 

@BornToCode

This kind of bill-boarding is not what I require, and I've also achieved it through a waaaay simpler way (same rotation matrix of the camera applied on the mesh).

In other words, if I apply the matrix to a rectangular mesh, it rotates it toward the camera with the original position fixedly projected on a plane. That's not supposed to happen in my case, as the rectangle has to be a connection between two 3D points.

 

@Waterlimon

Not to be rude.. but I just don't get a single word.. as I said, I HORRIBLY fail at math in this point..

Could you make it simpler? If possible, can you use DirectX APIs to do that?


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