Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualBanderi

Posted 23 June 2013 - 12:59 PM

..sweet Jesus, my brain exploded. Hold on a sec *picks up brain*

 

@BornToCode

This kind of bill-boarding is not what I require, and I've also achieved it through a waaaay simpler way (same rotation matrix of the camera applied on the mesh).

In other words, if I apply the matrix to a rectangular mesh, it rotates it toward the camera with the original position fixedly projected on a plane. That's not supposed to happen in my case, as the rectangle has to be a connection between two 3D points ;)

 

@Waterlimon

Not to be rude.. but I just don't get a single word.. as I said, I HORRIBLY fail at math in this point..

Could you make it simpler? If possible, can you use DirectX APIs to do that?


#1Banderi

Posted 23 June 2013 - 12:46 PM

..sweet Jesus, my brain exploded. Hold on a sec *picks up brain*

 

@BornToCode

This kind of bill-boarding is not what I require, and I've also achieved it through a waaaay simpler way (same rotation matrix of the camera applied on the mesh).

In other words, if I apply the matrix to a rectangular mesh, it rotates it toward the camera with the original position fixedly projected on a plane. That's not supposed to happen in my case, as the rectangle has to be a connection between two 3D points.

 

@Waterlimon

Not to be rude.. but I just don't get a single word.. as I said, I HORRIBLY fail at math in this point..

Could you make it simpler? If possible, can you use DirectX APIs to do that?


PARTNERS