Jump to content

  • Log In with Google      Sign In   
  • Create Account

#Actualburnt_casadilla

Posted 23 June 2013 - 03:55 PM

I have a few simple questions that don't require much thought, so I figured I'd put them in one thread instead of making a bunch of threads. I don't know where else to put them lol.

 

1: If I have one million cubes, is it faster to draw them from one big list, or 20 smaller lists?

2: When I'm drawing a skybox, should I have it drawn relative to the player or to the map?

3: Is there a method that can change how a texture looks depending on player color? For example, if player ones color is red, part of the texture will be red. I don't remember what the exact word for it is...maybe alpha blending or something like that.

4: In a multiplayer game, I'm assuming it's correct to create a camera for each player. Is this easiest to do through the player class?

5: What's the difference between the LoadContent and Initialize method created for you? I use both of them while initializing variables, although I'm not really sure why


#2burnt_casadilla

Posted 23 June 2013 - 03:53 PM

I have a few simple questions that don't require much thought, so I figured I'd put them in one thread instead of making a bunch of threads. I don't know where else to put them lol.

 

1: If I have one million cubes, is it faster to draw them from one big list, or 20 smaller lists?

2: When I'm drawing a skybox, should I have it drawn relative to the player or to the map?

3: Is there a method that can change how a texture looks depending on player color? For example, if player ones color is red, part of the texture will be red. I don't remember what the exact word for it is...maybe alpha blending or something like that.

4: In a multiplayer game, I'm assuming it's correct to create a camera for each player. Is this easiest to do through the player class?


#1burnt_casadilla

Posted 23 June 2013 - 03:51 PM

I have a few simple questions that don't require much thought, so I figured I'd put them in one thread instead of making a bunch of threads. I don't know where else to put them lol.

 

1: If I have one million cubes, is it faster to draw them from one big list, or 20 smaller lists?

2: When I'm drawing a skybox, should I have it drawn relative to the player or to the map?

3: Is there a method that can change how a texture looks depending on player color? For example, if player ones color is red, part of the texture will be red. I don't remember what the exact word for it is...maybe alpha blending or something like that.


PARTNERS