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#ActualAndy474

Posted 24 June 2013 - 02:56 AM

 

That may have been true in older versions of XNA, but not anymore. LoadContent should only be called once.

 

 

Not what MSDN Says:

http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.game.loadcontent%28v=xnagamestudio.40%29.aspx

 

 


This method is called by Initialize. Also, it is called any time the game content needs to be reloaded, such as when the DeviceReset event occurs. You should not access the GraphicsDevice until LoadContent is called.

LoadContent is called by Initialize, and before Draw. During the time the code for this method is executing, the user will experience a delay before the initial game screen appears.


#1Andy474

Posted 24 June 2013 - 02:54 AM

 

That may have been true in older versions of XNA, but not anymore. LoadContent should only be called once.

 

 

Not what MSDN Says:

http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.game.loadcontent.aspx

 


This method is called by Initialize. Also, it is called any time the game content needs to be reloaded, such as when the DeviceReset event occurs. You should not access the GraphicsDevice until LoadContent is called.

LoadContent is called by Initialize, and before Draw. During the time the code for this method is executing, the user will experience a delay before the initial game screen appears.


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