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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualJames Leighe

Posted 24 June 2013 - 03:51 AM

I'm wondering what the best way to scale GUI elements to different resolutions would be.

I'm using relative sizing and all that for the elements, but the problem is the fonts. I cannot just simply scale the fonts as it will make them look very blurry in all but the 'correct' resolution (or x2 etc.) unless maybe the fonts are very large.

 

The only thing I can think of at the moment would be to have multiple pre-configured gui sizes that you have set up and tweaked and choose the closest one to the current resolution, but then again you are going to end up with slightly different gui sizes between the presets and it will be somewhat inconsistent even still because of how fonts tend to look different at different point sizes.

 

Any ideas would be much appriciated!
Thanks

 

EDIT:
I guess another option is to just not worry about it and create a GUI for a common middle-ground resolution and let it get big/small depending on the user end resolution.


#1James Leighe

Posted 24 June 2013 - 03:50 AM

I'm wondering what the best way to scale GUI elements to different resolutions would be.

I'm using relative sizing and all that for the elements, but the problem is the fonts. I cannot just simply scale the fonts as it will make them look very blurry in all but the 'correct' resolution (or x2 etc.) unless maybe the fonts are very large.

 

The only thing I can think of at the moment would be to have multiple pre-configured gui sizes that you have set up and tweaked and choose the closest one to the current resolution, but then again you are going to end up with slightly different gui sizes between the presets and it will be somewhat inconsistent even still because of how fonts tend to look different at different point sizes.

 

Any ideas would be much appriciated!
Thanks


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