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#ActualDave Weinstein

Posted 25 June 2013 - 06:08 PM

The only way to determine the quality of the connection between two machines is to test it.

 

You can use testing between the matchmaker and a client to eliminate it from consideration (for example, it might not have the bandwidth necessary), but you cannot determine if it will have acceptable connections to all of the other machines from the client/matchmaker interaction.

 

As far as hackers attacking games, I'd recommend that you look here: http://aluigi.altervista.org/poc.htm and here: http://revuln.com/research.htm#casestudies


#1Dave Weinstein

Posted 25 June 2013 - 06:07 PM

The only way to determine the quality of the connection between two machines is to test it.

 

You can use testing between the matchmaker and a client to eliminate it from consideration (for example, it might not have the bandwidth necessary), but you cannot determine if it will have acceptable connections to all of the other machines from the client/matchmaker interaction.

 

As far as hackers attacking games, I'd recommend that you look here: http://aluigi.altervista.org/poc.htm and here: http://revuln.com/research.htm#casestudies


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