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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualAlessio1989

Posted 26 June 2013 - 06:45 PM

Most of changes of D3D11.1 were some useless and old dx9 formats (with cap bits), a shader tracing API (they could provide it with a simple remapping their own proprietary tracing apis), 3d stereo (no need to changes, AMD has HD3D, nvidia has 3D Vision Surround), UAVs on all shader stages (and openGL has a similar feature...).. the rest is quite a big rename of interface, structs and functions.. the most cool and exiting feature was in fact UAVs on all shader stages, and no-one provides it to the "old" dx11 cards (AMD still lack of full opengl 4.3 support too, but not nvidia).

 

the funny is that half of AMD WDDM 1.3 cards are just simple, "old" and rebranded DX11 GPUS (mostly VLIW4, but there are VLIW5 cards too as I read in the ini file of the last leaked drivers)...

 

Of course Windows 7 is dead with vista in MS plans... And they kill PIX too...

 

let's see what happens, but I don't feel confident..

 

edit: the funniest is that Microsoft still doesn't provides some "cool" APIs and tools that Chuck Walbourn post around the web (not only DXTK and DXTex, but SSE3/4AVX/FMA extension support to DXMath, SHM library, updated BC6HBC7Encoder etc..).. the new Windows SDK lacks of everything of that..


#4Alessio1989

Posted 26 June 2013 - 06:44 PM

Most of changes of D3D11.1 were some useless and old dx9 formats (with cap bits), a shader tracing API (they could provide it with a simple remapping their own proprietary tracing apis), 3d stereo (no need to changes, AMD has HD3D, nvidia has 3D Vision Surround), UAVs on all shader stages (and openGL has a similar feature...).. the rest is quite a big rename of interface, structs and functions.. the most cool and exiting feature was in fact UAVs on all shader stages, and no-one provides it to the "old" dx11 cards (AMD still lack of full opengl 4.3 support too, but not nvidia).

 

the funny is that half of AMD WDDM 1.3 cards are just simple, "old" and rebranded DX11 GPUS (mostly VLIW4, but there are VLIW5 cards too as I read in the ini file of the last leaked drivers)...

 

Of course Windows 7 is dead with vista in MS plans... And they kill PIX too...

 

let's see what happens, but I don't feel confident..

 

edit: the funniest is that Microsoft still doesn't provides some "cool" APIs and tools that Chuck Walbourn post around the web (not only DXTK and DXTex, but SSE3/4AVX/FMA extension support to DXMath, SHM library, updated BC6HBC7Encoder etc..)


#3Alessio1989

Posted 26 June 2013 - 06:41 PM

Most of changes of D3D11.1 were some useless and old dx9 formats (with cap bits), a shader tracing API (they could provide it with a simple remapping their own proprietary tracing apis), 3d stereo (no need to changes, AMD has HD3D, nvidia has 3D Vision Surround), UAVs on all shader stages (and openGL has a similar feature...).. the rest is quite a big rename of interface, structs and functions.. the most cool and exiting feature was in fact UAVs on all shader stages, and no-one provides it to the "old" dx11 cards (AMD still lack of full opengl 4.3 support too, but not nvidia).

 

the funny is that half of AMD WDDM 1.3 cards are just simple, "old" and rebranded DX11 GPUS (mostly VLIW4, but there are VLIW5 cards too as I read in the ini file of the last leaked drivers)...

 

Of course Windows 7 is dead with vista in MS plans... And they kill PIX too...

 

let's see what happens, but I don't feel confident..


#2Alessio1989

Posted 26 June 2013 - 06:40 PM

Most of changes of D3D11.1 were some useless and old dx9 formats (with cap bits), a shader tracing API (they could provide it with a simple remapping their own proprietary tracing apis), 3d stereo (no need to changes, AMD has HD3D, nvidia has 3D Vision Surround), UAVs on all shader stages (and openGL has a similar feature...).. the rest is quite a big rename of interface, structs and functions.. the most cool and exiting feature was in fact UAVs on all shader stages, and no-one provides it to the "old" dx11 cards (AMD still lack of full opengl 4.3 support too, but not nvidia).

 

the funny is that half of AMD WDDM 1.3 cards are just simple, "old" and rebranded DX11 GPUS (mostly VLIW4, but there are VLIW5 cards too as I read in the ini file of the last leaked drivers)...

 

Of course Windows 7 is dead with vista in MS plans...

 

let's see what happens, but I don't feel confident..


#1Alessio1989

Posted 26 June 2013 - 06:40 PM

Most of changes of D3D11.1 were some useless and old dx9 formats (with cap bits), a shader tracing API (they could provide it with a simple remapping their own proprietary tracing apis), 3d stereo (no need to changes, ADM has HD3D, nvidia has 3D Vision Surround), UAVs on all shader stages (and openGL has a similar feature...).. the rest is quite a big rename of interface, structs and functions.. the most cool and exiting feature was in fact UAVs on all shader stages, and no-one provides it to the "old" dx11 cards (AMD still lack of full opengl 4.3 support too, but not nvidia).

 

the funny is that half of AMD WDDM 1.3 cards are just simple, "old" and rebranded DX11 GPUS (mostly VLIW4, but there are VLIW5 cards too as I read in the ini file of the last leaked drivers)...

 

Of course Windows 7 is dead with vista in MS plans...

 

let's see what happens, but I don't feel confident..


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