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#ActualAshaman73

Posted 27 June 2013 - 12:49 AM

This should not be a problem. E.g. using a bone system:

origin
- front-axis 
-- bind both front wheels to it
- back-axis
-- bind both back wheels to it
- lever-pivot (ends at the pivot point of the lever)
-- lever bone 
--- bind lever to it

Constrains:

- axis: only rotation around the bone (e.g. local z axis) allowed

- lever, only (limited) rotation on two axis allowed (you need to disallow the rotation on e.g. the y axis).

 

There are really many ways to rig this and it should be too hard.


#1Ashaman73

Posted 27 June 2013 - 12:48 AM

This should not be a problem. E.g. using a bone system:

origin
- front-axis 
-- bind both front wheels to it
- back-axis
-- bind both back wheels to it
- lever-pivot (ends at the pivot point of the lever)
-- lever bone 
--- bind lever to it

Constrains:

- axis: only rotation around the bone allowed

- lever, only (limited) rotation on the allowed (you need to disallow the rotation on e.g. the y axis).

 

There are really many ways to rig this and it should be too hard.


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