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#Actualspocchio

Posted 27 June 2013 - 11:49 AM

As you may had noticed a new game called Crime Scene came to Facebook. When I was going to play it, I thought it would be amazing and I would had felt like a real detective in front of a scene of crime, I guessed it would be a Graphic Adventure game where you have complete freedom on going around the crime scene, collecting and mixing objects, having complex dialog with the suspected, collecting objects and finally, with the power of my intuition, to be able to reconstruct the story, figure out who the culprit is, the motive and the murder weapon.
 
Nothing of all happened, it is just a bunch of puzzle games where you have to mainly find some predetermined object..
 
So I've thought  about this kind of Graphic Adventure Crime Scene I had in mind:
 
- The case:
As the good old Sherlock Holmes stories, the detective receive an account of the research done by the police, which, however, does not know how to go on, the player know a bit of background story and the suspected(s).
 
- The crime scene:
I really like Graphic Adventures, and I think the player should have the complete freedom on going around the building of the crime, he could analyze almost everything, pick up some objects that may be futile as not and talk (choosing from pre-made questions that can be change if the player had or not analyzed some objects - e.g. "what do you know about the knife under the mattress??")
If not the changing in the dialogues  there will be no more clues on the solution of the crime, there won't be external advices.
 
- Solving the case:
The player should have a complete freedom in choosing who is the perpetrator, and how the crime happened, a complete freedom is not possible in that kind of game but the player could choose from a wide set of possibility:
He/She had to choose, from a list of all the character involved in the crime, who is/are the guily of the crime, and have another list in he can choose the murder weapon from an enormous set of possbile objects in the  scene of crime, he have to choose the motive from a wide range of possible motives and, possibly have to tell additional information for certain motives (e.g. motive: betrayal, with: Mickey Mouse. )
 
Would you like a game play like that?  what would you change? where you will get inspiration about the crime stories?

#1spocchio

Posted 27 June 2013 - 11:46 AM

As you may had noticed a new game called Crime Scene came to Facebook. When I was going to play it, I thought it would be amazing and I would had felt like a real detective in front of a scene of crime, I guessed it would be a Graphic Adventure game where you have complete freedom on going around the crime scene, collecting and mixing objects, having complex dialog with the suspected, collecting objects and finally, with the power of my intuition, to be able to reconstruct the story, figure out who the culprit is, the motive and the murder weapon.
 
Nothing of all happened, it is just a bunch of puzzle games where you have to mainly find some predetermined object..
 
So I've thought  about this kind of Graphic Adventure Crime Scene I had in mind:
 
- The case:
As the good old Sherlock Holmes stories, the detective receive an account of the research done by the police, which, however, does not know how to go on, the player know a bit of background story and the suspected(s).
 
- The crime scene:
I really like Graphic Adventures, and I think the player should have the complete freedom on going around the building of the crime, he could analyze almost everything, pick up some objects that may be futile as not and talk (choosing from pre-made questions that can be change if the player had or not analyzed some objects - e.g. "what do you know about the knife under the mattress??")
If not the changing in the dialogues  there will be no more clues on the solution of the crime, there won't be external advices.
 
- Solving the case:
The player should have a complete freedom in choosing who is the perpetrator, and how the crime happened, a complete freedom is not possible in that kind of game but the player could choose from a wide set of possibility:
He/She had to choose, from a list of all the character involved in the crime, who is/are the guily of the crime, and have another list in he can choose the murder weapon from an enormous set of possbile objects in the  scene of crime, he have to choose the motive from a wide range of possible motives and, possibly have to tell additional information for certain motives (e.g. motive: betrayal, with: Mickey Mouse. )
 
yeah, now I only have to find such a stories, oh and write the entire game, whould you like a game play like that? and in case, would you help me?

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