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#ActualBeerNutts

Posted 27 June 2013 - 03:10 PM

Let me add, you can also do something much simpler, which is create a larger "layer" of all white for your glow around your bullets, and then do blendmode on it

 

Like this (see the player with glowing armor, and glowing bullets):

enemies1.png

 

Here's a link describing creating the glow image.

 

See my blog entry here detailing the code to do this.  You can find gimp tutorials on how to create the fuzzy white outlines for the glow effects.


#1BeerNutts

Posted 27 June 2013 - 02:56 PM

Let me add, you can also do something much simpler, which is create a larger "layer" of all white for your glow around your bullets, and then do blendmode on it

 

Like this (see the player with glowing armor, and glowing bullets):

enemies1.png

 

You do this by creating a white "glow image" that sits under your object, which is fuzzy white , and when you draw your image, you perform additive blending.

 

See my blog entry here detailing the code to do this.  You can find gimp tutorials on how to create the fuzzy white outlines for the glow effects.


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