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#ActualVortez

Posted 27 June 2013 - 03:32 PM

I generally use a FBO for this (OpenGL). Render the scene at a fixed resolution, then render the screen texture to a quad that stretch to the entire screen.

Might not work for old computer though.


#1Vortez

Posted 27 June 2013 - 03:31 PM

I generally use a FBO for this. Render the scene at a fixed resolution, then render the screen texture to a quad that stretch to the entire screen.

Might not work for old computer though.


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