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#Actualmartyj2009

Posted 27 June 2013 - 09:45 PM

I have been using that reference as a tessellation example. 

 

The biggest problem is that my code base is so huge. I have texture arrays for height maps, FBO for shaows, reflections, and a bunch of other stuff which complicate code slightly.

 

I will check out the AMD GPU shader analyzer. Thanks for the info. I will post an update when I test it


#1martyj2009

Posted 27 June 2013 - 09:38 PM

I have been using that reference as a tessellation example. :P I will check out the AMD GPU shader analyzer. Thanks for the info. I will post an update when I test it


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