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#ActualBrother Bob

Posted 22 July 2013 - 12:12 PM

All that I can see is that the values that you are using are about 20x higher than the ones I used.  I don't think that this should matter so long as everything is consistent

 

Maybe there is something going on with this, so far.... I have no idea what is going on with the following function.

 

--> matrix.postRotate(blendedRotation, SHIP_X_ROTATEPOS, SHIP_Y_ROTATEPOS);

 

It appears that people are using the 2nd and 3rd parameters as some sort of scaling. 

If these values are not dead on for whatever they represent, then I suspect that the blendedRotation variable will be skewed towards either one axis or the other.

 

That's all I've got, we are way out of my league now.  I just had a 15 year old flashback of dropping linear algebra after two weeks because I knew I was going to fail it. 


#2marcClintDion

Posted 22 July 2013 - 03:13 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#1marcClintDion

Posted 29 June 2013 - 10:50 AM

All that I can see is that the values that you are using are about 20x higher than the ones I used.  I don't think that this should matter so long as everything is consistent

 

Maybe there is something going on with this, so far.... I have no idea what is going on with the following function.

 

--> matrix.postRotate(blendedRotation, SHIP_X_ROTATEPOS, SHIP_Y_ROTATEPOS);

 

It appears that people are using the 2nd and 3rd parameters as some sort of scaling. 

If these values are not dead on for whatever they represent, then I suspect that the blendedRotation variable will be skewed towards either one axis or the other.

 

That's all I've got, we are way out of my league now.  I just had a 15 year old flashback of dropping linear algebra after two weeks because I knew I was going to fail it. 


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