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Posted 30 June 2013 - 04:54 PM
No, I'm wrong, I should have put that more tactfully.
You wrote that you tried normalizing in the fragment shader and that this had no effect.
Could it be that you only normalized one of the two terms that are used in the diffuse lighting calculation. As follows,
Posted 30 June 2013 - 03:56 PM
No, I'm wrong... I should have pussy-footed some more. That was rude.