Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#Actualmaximo1491

Posted 02 July 2013 - 02:29 AM

Hey guys, I'm sure this question has been asked a hundred times before but after a quick look through the posts I cant really find anything, I recently participated in the Brains Eden game jam and afterwards I really just want to expand the game we made for it!

 

What I am wondering is if their is a 2D engine you can recommend for me to use or is it better to make my own one, which I am fine with just obviously there is no point doing it if there is a perfectly good tool already out there! The style of the game has an age of empires feel but will be a more modern day equivalent, the plan is to have quite a big map so obviously when all the AI and pathfinding come into play some performance problems could be an issue! Any suggestions you guys have would be much appreciated!

 

EDIT: Obviously didnt look very hard just found this in the beginner section, would rather build this game in C++ as well which I forgot to mention but have got experience in C# and js!


#1maximo1491

Posted 02 July 2013 - 02:25 AM

Hey guys, I'm sure this question has been asked a hundred times before but after a quick look through the posts I cant really find anything, I recently participated in the Brains Eden game jam and afterwards I really just want to expand the game we made for it!

 

What I am wondering is if their is a 2D engine you can recommend for me to use or is it better to make my own one, which I am fine with just obviously there is no point doing it if there is a perfectly good tool already out there! The style of the game has an age of empires feel but will be a more modern day equivalent, the plan is to have quite a big map so obviously when all the AI and pathfinding come into play some performance problems could be an issue! Any suggestions you guys have would be much appreciated!


PARTNERS