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#ActualPromit

Posted 03 July 2013 - 09:38 AM

Personally I'm just glad I didn't take the proposed bet amongst friends that Chuck was the ONLY person working on D3D. Still need to open a betting pool on how many people are actually committed to that tech's development internally though.

 

Bind-to-edit doesn't bother me so much with OpenGL because at least we've got EXT_direct_state_access which both AMD and NVIDIA support (and of which some parts have made it into core - such as the glProgramUniform calls; it also helps that id Software used it for textures in Doom 3 BFG so support is going to be good).  The bigger-by-far problem is driver quality and consistency not being as good, and if that were to be resolved then I'd likewise be looking at it more seriously.  As I said above - MS seem too eager to throw away their previous good work these days, which is a really odd thing to be doing and not in the interests of either developers or end users.

 

Our GL pipeline is shared with ES devices, which means no DSA :( And driver quality, particularly on AMD, is a bitch. Crossfire is even worse.


#2Promit

Posted 03 July 2013 - 09:37 AM

Personally I'm just glad I didn't take the proposed bet amongst friends that Chuck was the ONLY person working on D3D. Still need to open a betting pool on how many people are actually committed to that tech's development internally though.


#1Promit

Posted 03 July 2013 - 09:36 AM

Personally I'm just glad I didn't take the proposed bet amongst friends that Chuck was the ONLY person working on D3D. 


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