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#ActualServant of the Lord

Posted 04 July 2013 - 11:47 PM

With programming, there won't be any tutorial that teaches you exactly how to make the game you want. It'll take alot of determination, self-discipline, and focused attention to problem solve and develop the original and unique code that your game requires. You can't just glue together code others have written to make a great game - if you could, millions of people would have already done this. Instead, it takes alot of hard work over the course of years to make an MMO. sad.png

 

If you are willing to put in real effort, and do the work that is required, without asking others to do the work for you, then you need to start small and work your way up: small game by small game. There are exactly zero videos on "How to make a MMO in 10 easy steps without doing any hard work.". Instead, there are tutorials (yes, that involve reading, and yes, reading is a requirement for programming) that can teach you how to program in general, but never any that will teach you how to program your specific project.

 

I tried not to sugar-coat this post, because I feel like sugar-coating it could be counter-productive in this situation to you actually learning how to program. There is alot alot alot of hard work involved in what you want to do, and this is hard work that you yourself will have to overcome without being hand-held and without video tutorials or even written tutorials. You, yourself, have the capability of overcoming that hard work, and mastering the challenges that stand in your way - but you can't do that if you run away or avoid the difficult parts.

 

I'm not trying to be mean or anything, and here's a smiling face to prove it (smile.png <--- smily face). But this is the reality of the situation - it's an uphill journey, and you'll never reach the top of the hill (your destination) if you try to walk downhill (avoiding frustrating hard work). You can accomplish your goal... but you'll have to mentally struggle through it step by step. We're here to help you do that, by pointing in the right direction, but not by showing you how to avoid the challenge, and not by writing the code for you as a 'demonstration'. 

Programming is not writing down code exactly as someone else shows you. It's not magical commands that make a game.

Programming is learning the tools, and then using those tools to accomplish things in ways nobody showed you, and overcome difficulties unique to individual projects that nobody has yet experienced. You are able to do this; it does require work, but you can learn how to do that work.

 

Writing code that someone else has already shown you is not programming.

Programming is writing your own code to solve your own unique challenges for your individual project.

 

Almost any language can do physics. Almost any language can do 3D graphics. Almost any language can make RPGs, or FPSs, or racing games, or destructible terrain. If you already know the basics of Java, then stick with that for now, and complete some unique (but small!) project that nobody has taught you. It'll teach you alot more than you might think. wink.png

 

Tutorials and forums can teach you how to solve particular tasks (displaying graphics onscreen, managing gamestates, moving objects along paths), but you have to learn how to take the knowledge given to you and apply it to your game without copy and pasting (and without retyping exactly) the code. You have to learn the concept behind the things being taught, and not the lines of code that just happened to implement the concept for one specific project. This is very hard work - but you can achieve it and master programming if you are willing to embrace the difficulties.

 

We'll definitely cheer you on and offer advice along the way! smile.png


#2Servant of the Lord

Posted 04 July 2013 - 04:07 PM

With programming, there won't be any tutorial that teaches you exactly how to make the game you want. It'll take alot of determination, self-discipline, and focused attention to problem solve and develop the original and unique code that your game requires. You can't just glue together code others have written to make a great game - if you could, millions of people would have already done this. Instead, it takes alot of hard work over the course of years to make an MMO. sad.png

 

If you are willing to put in real effort, and do the work that is required, without asking others to do the work for you, then you need to start small and work your way up: small game by small game. There are exactly zero videos on "How to make a MMO in 10 easy steps without doing any hard work.". Instead, there are tutorials (yes, that involve reading, and yes, reading is a requirement for programming) that can teach you how to program in general, but never any that will teach you how to program your specific project.

 

I tried not to sugar-coat this post, because I feel like sugar-coating it could be counter-productive in this situation to you actually learning how to program. There is alot alot alot of hard work involved in what you want to do, and this is hard work that you yourself will have to overcome without being hand-held and without video tutorials or even written tutorials. You, yourself, have the capability of overcoming that hard work, and mastering the challenges that stand in your way - but you can't do that if you run away or avoid the difficult parts.

 

I'm not trying to be mean or anything, and here's a smiling face to prove it (smile.png <--- smily face). But this is the reality of the situation - it's an uphill journey, and you'll never reach the top of the hill (your destination) if you try to walk downhill (avoiding frustrating hard work). You can accomplish your goal... but you'll have to mentally struggle through it step by step. We're here to help you do that, by pointing in the right direction, but not by showing you how to avoid the challenge, and not by writing the code for you as a 'demonstration'. 

Programming is not writing down code exactly as someone else shows you. It's not magical commands that make a game.

Programming is learning the tools, and then using those tools to accomplish things in ways nobody showed you, and overcome difficulties unique to individual projects that nobody has yet experienced. You are able to do this; it does require work, but you can learn how to do that work.

 

Writing code that someone else has already shown you is not programming.

Programming is writing your own code to solve your own unique challenges for your individual project.

 

Almost any language can do physics. Almost any language can do 3D graphics. Almost any language can make RPGs, or FPSs, or racing games, or destructible terrain. If you already know the basics of Java, then stick with that for now, and complete some unique (but small!) project that nobody has taught you. It'll teach you alot more than you might think. wink.png

 

Tutorials and forums can teach you how to solve particular tasks (displaying graphics onscreen, managing gamestates, moving objects along paths), but you have to learn how to take the knowledge given to you and apply it to your game without copy and pasting (and without retyping exactly) the code. You have to learn the concept people the things being taught, and not the lines of code that just happened to implement the concept for one specific project. This is very hard work - but you can achieve it and master programming if you are willing to embrace the difficulties.

 

We'll definitely cheer you on and offer advice along the way! smile.png


#1Servant of the Lord

Posted 04 July 2013 - 04:06 PM

With programming, there won't be any tutorial that teaches you exactly how to make the game you want. It'll take alot of determination, self-discipline, and focused attention to problem solve and develop the original and unique code that your game requires. You can't just glue together code others have written to make a great game - if you could, millions of people would have already done this. Instead, it takes alot of hard work over the course of years to make an MMO. sad.png

 

If you are willing to put in real effort, and do the work that is required, without asking others to do the work for you, then you need to start small and work your way up: small game by small game. There are exactly zero videos on "How to make a MMO in 10 easy steps without doing any hard work.". Instead, there are tutorials (yes, that involve reading, and yes, reading is a requirement for programming) that can teach you how to program in general, but never any that will teach you how to program your specific project.

 

I tried not to sugar-coat this post, because I feel like sugar-coating it could be counter-productive in this situation to you actually learning how to program. There is alot alot alot of hard work involved in what you want to do, and this is hard work that you yourself will have to overcome without being hand-held and without video tutorials or even written tutorials. You, yourself, have the capability of overcoming that hard work, and mastering the challenges that stand in your way - but you can't do that if you run away or avoid the difficult parts.

 

I'm not trying to be mean or anything, and here's a smiling face to prove it (smile.png <--- smily face). But this is the reality of the situation - it's an uphill journey, and you'll never reach the top of the hill (your destination) if you try to walk downhill (avoiding frustrating hard work). You can accomplish your goal... but you'll have to mentally struggle through it step by step. We're here to help you do that, by pointing in the right direction, but not by showing you how to avoid the challenge, and not by writing the code for you as a 'demonstration'. 

Programming is not writing down code exactly as someone else shows you. It's not magical commands that make a game.

Programming is learning the tools, and then using those tools to accomplish things in ways nobody showed you, and overcome difficulties unique to individual projects that nobody has yet experienced. You are able to do this; it does require work, but you can learn how to do that work.

 

Writing code that someone else has already shown you is not programming.

Programming is writing your own code to solve your own unique challenges for your individual project.

 

Almost any language can do physics. Almost any language can do 3D graphics. Almost any language can make RPGs, or FPSs, or racing games, or destructible terrain. If you already know the basics of Java, then stick with that for now, and complete some unique (but small!) project that nobody has taught you. It'll teach you alot more than you might think. wink.png

 

Tutorials and forums can teach you how to solve particular tasks (displaying graphics onscreen, managing gamestates, moving objects along paths), but you have to learn how to take the knowledge given to you and apply it to your game without copy and pasting (and without retyping exactly) the code. You have to learn the concept people the things being taught, and not the lines of code that just happened to implement the concept for one specific project. This is very hard work - but you can achieve it and master programming if you are willing to embrace the difficulties.

 

We'll definitely cheer you on and offer advice along the way! smile.png


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