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#ActualBrother Bob

Posted 22 July 2013 - 12:03 PM

If you post something that is more or less a "release" package, then there are many people around here that will be happy to performance test it on whatever they happen to have lying around.

 

I can test it on two machines that I keep around for just such occasions. 

One is an Intel GPU that only has generic Mobile Intel® 4 series Express Chipset drivers installed, it handles shader model 2.0 code for sure and claims to support at least some 3.0 stuff, although I have not bothered to test this. The other has a mostly burned out Radeon Mobile x1150.  Both are whimpy dual cores that are running Windows 7 on only 2 gigs of RAM.  If your code runs on both of these machines than you should not have too many surprises. 

 

I don't use DirectX or XNA so these two computers will be ideal for testing for any missing dependencies that people may have, I can let you know about every issue I encounter from start to finish, so far as error messages go. 

 

I won't snoop through it and I'll delete it all when the testing is done.  I always do this when I'm finished working with other people's intellectual property.


#3marcClintDion

Posted 22 July 2013 - 03:05 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#2marcClintDion

Posted 05 July 2013 - 04:38 AM

If you post something that is more or less a "release" package, then there are many people around here that will be happy to performance test it on whatever they happen to have lying around.

 

I can test it on two machines that I keep around for just such occasions. 

One is an Intel GPU that only has generic Mobile Intel® 4 series Express Chipset drivers installed, it handles shader model 2.0 code for sure and claims to support at least some 3.0 stuff, although I have not bothered to test this. The other has a mostly burned out Radeon Mobile x1150.  Both are whimpy dual cores that are running Windows 7 on only 2 gigs of RAM.  If your code runs on both of these machines than you should not have too many surprises. 

 

I don't use DirectX or XNA so these two computers will be ideal for testing for any missing dependencies that people may have, I can let you know about every issue I encounter from start to finish, so far as error messages go. 

 

I won't snoop through it and I'll delete it all when the testing is done.  I always do this when I'm finished working with other people's intellectual property.


#1marcClintDion

Posted 05 July 2013 - 04:38 AM

If you post something that is more or less a "release" package, then there are many people around here that will be happy to performance test it on whatever they happen to have lying around.

 

I can test it on two machines that I keep around for just such occasions. 

One is an Intel GPU that only has generic Mobile Intel® 4 series Express Chipset drivers installed, it handles shader model 2.0 code for sure and claims to support at least some 3.0 stuff, although I have not bothered to test this. The other has a mostly burned out Radeon Mobile x1150.  Both are whimpy dual cores that are running Windows 7 on only 2 gigs of RAM.  If your code runs on both of these machines than you should not have too many surprises. 

 

I don't use DirectX or XNA so these two computers will be ideal for testing for any missing dependencies that people may have, I can let you know about every issue I encounter from start to finish, so far as error messages go. 

 

I won't snoop through it and I'll delete it all when the testing is done.  I always do this when I'm finsihed working with other people's intellectual property.


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