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#ActualWaaayoff

Posted 05 July 2013 - 09:24 AM

Well i found the problem; i don't know why but it works when i don't set a depth stencil view. Works for 1st slice anyway since i'm setting it directly to zero in shader.

 

Edit: I forgot to mention that in the geometry shader this:

 

triangle float4 input[3] : POSITION

 

should be changed to this:

 

triangle float4 input[3] : SV_POSITION


#1Waaayoff

Posted 05 July 2013 - 08:51 AM

Well i found the problem; i don't know why but it works when i don't set a depth stencil view. Works for 1st slice anyway since i'm setting it directly to zero in shader.


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