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#ActualBrentChua

Posted 05 July 2013 - 12:24 PM

Hi Guys,

 

I've been working in the (US) game industry as a remote (read offshore) contract engineer for a good 4-5 years. But with the recent closing of the studio i used to work with, ImaginEngine, it's been a bit hard for me looking for another studio who would be interested in hiring a remote contract engineer for their game projects... Well partly because i haven't really done any serious self marketing or reaching out to other studios... yet.

 

I'm currently working on starting an outsourcing studio here in the Philippines with a complete engineering, art, and production team service to offer. Me being aware of the production practices, the competitive skills required, and the culture, think that i would be at an advantage offering my services to a prospective client. Just trying to finish up our website to have some online presence up then i will try to reaching out to some game studios.

 

But... I'm in a constant state of fear thinking that no studio would be interested in my business, wasting all of my efforts, all of my team's effort, all of my money and other investments into nothing! I have started a business before and it failed... I did learn a lot but the pain and sacrifices, and all my financial investments that i've lost!, i endured just makes me a bit more scared about pursuing this. Lol. sorry guys this is actually not what i wanted to ask. I guess this is just normal. I'd be a crazy person not feel this way. The important thing is i'm taking risks and giving it all i've got to make this work.

 

Anyway, i guess what i wanted to ask is to the industry professionals in the United States, Canada, Europe, or any other first-world countries with a booming or stable gaming industry, what is the current state, your views, and or chances of your studio contracting some or some part of your projects to a 3rd party developer particularly offshore?

 

I know i've heard a lot of horror stories about companies outsourcing some of their engineering or art tasks and getting very terrible results and pledging not to ever follow that development path for the sake of "saving" some money or trying to budget the development again and i think that's where my fear stems but what would it take for me to prove that i can be more than capable than these other outsourcing studios just wanting to take your money and giving none and crappy at best results/products? 


#3BrentChua

Posted 05 July 2013 - 12:23 PM

Hi Guys,

 

I've been working in the (US) game industry as a remote (read offshore) contract engineer for a good 4-5 years. But with the recent closing of the studio i used to work with, ImaginEngine, it's been a bit hard for me looking for another studio who would be interested in hiring a remote contract engineer for their game projects... Well partly because i haven't really done any serious self marketing or reaching out to other studios... yet.

 

I'm currently working on starting an outsourcing studio here in the Philippines with a complete engineering, art, and production team service to offer. Me being aware of the production practices, the competitive skills required, and the culture, think that i would be at an advantage offering my services to a prospective client. Just trying to finish up our website to have some online presence up then i will try to reaching out to some game studios.

 

But... I'm in a constant state of fear thinking that no studio would be interested in my business, wasting all of my efforts, all of my team's effort, all of my money and other investments into nothing! I have started a business before and it failed... I did learn a lot but the pain and sacrifices, and all my financial investments that i've lost!, i endured just makes me a bit more scared about pursuing this. Lol. sorry guys this is actually not what i wanted to ask. 

 

Anyway, i guess what i wanted to ask is to the industry professionals in the United States, Canada, Europe, or any other first-world countries with a booming or stable gaming industry, what is the current state, your views, and or chances of your studio contracting some or some part of your projects to a 3rd party developer particularly offshore?

 

I know i've heard a lot of horror stories about companies outsourcing some of their engineering or art tasks and getting very terrible results and pledging not to ever follow that development path for the sake of "saving" some money or trying to budget the development again and i think that's where my fear stems but what would it take for me to prove that i can be more than capable than these other outsourcing studios just wanting to take your money and giving none and crappy at best results/products? 


#2BrentChua

Posted 05 July 2013 - 12:21 PM

Hi Guys,

 

I've been working in the (US) game industry as a remote (read offshore) contract engineer for a good 4-5 years. But with the recent closing of the studio i used to work with, ImaginEngine, it's been a bit hard for me looking for another studio who would be interested in hiring a remote contract engineer for their game projects... Well partly because i haven't really done any serious self marketing or reaching out to other studios... yet.

 

I'm currently working on starting an outsourcing studio here in the Philippines with a complete engineering, art, and production team service to offer. Me being aware of the production practices, the competitive skills required, and the culture, think that i would be at an advantage offering my services to a prospective client. Just trying to finish up our website to have some online presence up then i will try to reaching out to some game studios.

 

But... I'm in a constant state of fear thinking that no studio would be interested in my business, wasting all of my efforts, all of my team's effort, all of my money and other investments into nothing! I have started a business before and it failed... I did learn a lot but the pain and sacrifices i endured just makes me a bit more scared about pursuing this. Lol. sorry guys this is actually not what i wanted to ask. 

 

Anyway, i guess what i wanted to ask is to the industry professionals in the United States, Canada, Europe, or any other first-world countries with a booming or stable gaming industry, what is the current state, your views, and or chances of your studio contracting some or some part of your projects to a 3rd party developer particularly offshore?

 

I know i've heard a lot of horror stories about companies outsourcing some of their engineering or art tasks and getting very terrible results and pledging not to ever follow that development path for the sake of "saving" some money or trying to budget the development again and i think that's where my fear stems but what would it take for me to prove that i can be more than capable than these other outsourcing studios just wanting to take your money and giving none and crappy at best results/products? 


#1BrentChua

Posted 05 July 2013 - 12:20 PM

Hi Guys,

 

I've been working in the (US) game industry as a remote (read offshore) contract engineer for a good 4-5 years. But with the recent closing of the studio i used to work with, ImaginEngine, it's been a bit hard for me looking for another studio who would be interested in hiring a remote contract engineer for their game projects... Well partly because i haven't really done any serious self marketing or reaching out to other studios... yet.

 

I'm currently working on starting an outsourcing studio here in the Philippines with a complete engineering, art, and production team service to offer. Me being aware of the production practices, the competitive skills required, and the culture, think that i would be at an advantage offering my services to a perspective client. Just trying to finish up our website to have some online presence up then i will try to reaching out to some game studios.

 

But... I'm in a constant state of fear thinking that no studio would be interested in my business, wasting all of my efforts, all of my team's effort, all of my money and other investments into nothing! I have started a business before and it failed... I did learn a lot but the pain and sacrifices i endured just makes me a bit more scared about pursuing this. Lol. sorry guys this is actually not what i wanted to ask. 

 

Anyway, i guess what i wanted to ask is to the industry professionals in the United States, Canada, Europe, or any other first-world countries with a booming or stable gaming industry, what is the current state, your views, and or chances of your studio contracting some or some part of your projects to a 3rd party developer particularly offshore?

 

I know i've heard a lot of horror stories about companies outsourcing some of their engineering or art tasks and getting very terrible results and pledging not to ever follow that development path for the sake of "saving" some money or trying to budget the development again and i think that's where my fear stems but what would it take for me to prove that i can be more than capable than these other outsourcing studios just wanting to take your money and giving none and crappy at best results/products? 


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