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#ActualRedBaron5

Posted 05 July 2013 - 01:41 PM

Unfortunately, the Internet age has made this type of experimentation a lot less common.  Remember when game help hotlines were popular?  It's crazy to think that people used to pay to call a help line to get past a difficult part in a game.  (I admit that I did it a few times.  Damn you Quest for Glory!)

 

I have a feeling that rather than trying things, a majority of players will just google it and instantly know which fruit is dangerous/beneficial.  To combat this, you could do what some roguelikes do and change the properties of potions each game (ie - the blue potion might heal, poison, cloak, etc on different play-throughs)

 

This might require a little more planning and development time on your part though.


#1RedBaron5

Posted 05 July 2013 - 01:40 PM

Unfortunately, the Internet age has made this type of experimentation a lot less common.  Remember when game help hotlines were popular?  It's crazy to think that people used to pay to call a help line to get past a difficult part in a game.  (I admit that I did it a few times.  Damn you Quest for Glory!)

 

I have a feeling that rather than trying things, a majority of players will just google it and instantly know which fruit is dangerous/beneficial.  To combat this, you could do what some roguelikes do and change the appearance of potions each game (ie - the blue potion might heal, poison, cloak, etc on different play-throughs)

 

This might require a little more planning and development time on your part though.


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