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#ActualAcharis

Posted 06 July 2013 - 05:41 AM

There was a topic about this already, http://www.gamedev.net/topic/641550-how-to-retheme-this-game/ in the end I narrowed it to two options factory and corporation. This topic is so I can decide on one :)

 

 

I have this "engine". It is for a turn based economy game with a focus on personel management (you hire people and assign jobs/projects for them, pay salaries; you can also upgrade your buildings/office and have financial reports). It's pretty simplistic, for a small cozy tycoon type of game.

 

GDT_work_Team2.png

 

Question:

What kind of game (theme) it should be? And what overall mood (take a look at the screen above, since there won't be many changes in terms of graphics)?

 

* factory manager - you run a small factory (20-30 workers), produce something and sell it

 

* corporation manager - you run some unspecified corporation, similar to factory but you don't make real things but some "abstract things" or complete some "projects", it could a consultation corporation or something like that. It would be a lot of bureaucratic overhead (tossing useless papers around). Note it can't be really megacorporation, since the engine is suited for like 20-50 "workers" max (or maybe it can be and players won't mind to run a megacorportaion that has only 40 people?)

 

 

Which one to choose?

The factory seems more solid and easier to "like", but on the other hand corporation is more unique... But on the "third" hand factory games are non existant nowadays too so it will be sort of unique too...


#1Acharis

Posted 06 July 2013 - 05:40 AM

There was a topic about this already,

 

 

I have this "engine". It is for a turn based economy game with a focus on personel management (you hire people and assign jobs/projects for them, pay salaries; you can also upgrade your buildings/office and have financial reports). It's pretty simplistic, for a small cozy tycoon type of game.

 

GDT_work_Team2.png

 

Question:

What kind of game (theme) it should be? And what overall mood (take a look at the screen above, since there won't be many changes in terms of graphics)?

 

* factory manager - you run a small factory (20-30 workers), produce something and sell it

 

* corporation manager - you run some unspecified corporation, similar to factory but you don't make real things but some "abstract things" or complete some "projects", it could a consultation corporation or something like that. It would be a lot of bureaucratic overhead (tossing useless papers around). Note it can't be really megacorporation, since the engine is suited for like 20-50 "workers" max (or maybe it can be and players won't mind to run a megacorportaion that has only 40 people?)

 

 

Which one to choose?

The factory seems more solid and easier to "like", but on the other hand corporation is more unique... But on the "third" hand factory games are non existant nowadays too so it will be sort of unique too...

 

 

 

 


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