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#ActualEarl_of_Madness

Posted 13 July 2013 - 02:42 AM

Alright so i want to start diving into game design.  I enjoy programming and playing games of all sorts both video and tabletop games so i am an avid gamer.  I have devised a game concept called Realm.  Though I am new to game programming i am half decent at programming. Overall my design philosophy is that this is a side project for me, i want to make a fun and enjoyable game. 

 

Right now i'm working on a design overview before i begin the first text-based pre-alpha code. The game will include graphics but text based to get the basic methods ready and working. Before I begin working i would like a bit of feedback

 

The game Realm is a Baldur's Gate style of game in essence it is an RPG on computer in the most general sense. The idea of the game is that the player creates a character and will play through a campaign of my design. I play D&D, CoC, and other RPGs so i have had experience in writing stories. Back to design one of the things i want to implement is a well formatted Co-op and Adventure Creator so other people can create their own campaigns for their friends to play with them. Even allow the creation of different worlds.  Far Future, Apocalypse, High fantasy, any setting can be made if enough time and effort is put into it (of course i wouldn't be able to create all libraries however the game would be open to the Mod community and encouraged to make such content).   Above all i want to be different, new and innovative but i also want the game to be enjoyable, fun and easy to pick up for anyone who enjoys genres of games of that sort. 

 

I now have a direction i want to take my game it is going to be a 3D turn based game in mechanics however currently it might use a QTE mechanic to give combat and things of that nature more interest because that is often the problem i find with turn based games is that the games often become button mashers. I want to avoid that.  Because its an RPG i want players to make meaningful decisions and that what they are doing has impact. I think the main campaign adventure that i create to come with the game will be a Fallen High Fantasy Setting basically the setting is that things like elves, magic, and all those things were once in the world but now they have come to pass and the world now contains few if any of its ancient remnants.  I'll have to work more on the story but i think i have  something in mind. 

 

Thank you all so much in advance. 


#2Earl_of_Madness

Posted 07 July 2013 - 12:20 AM

Alright so i want to start diving into game design.  I enjoy programming and playing games of all sorts both video and tabletop games so i am an avid gamer.  I have devised a game concept called Realm.  Though I am new to game programming i am half decent at programming. Overall my design philosophy is that this is a side project for me, i want to make a fun and enjoyable game. 

 

Right now i'm working on a design overview before i begin the first text-based pre-alpha code. The game will include graphics but text based to get the basic methods ready and working. Before I begin working i would like a bit of feedback

 

The game Realm is a Baldur's Gate style of game in essence it is an RPG on computer in the most general sense. The idea of the game is that the player creates a character and will play through a campaign of my design. I play D&D, CoC, and other RPGs so i have had experience in writing stories. Back to design one of the things i want to implement is a well formatted Co-op and Adventure Creator so other people can create their own campaigns for their friends to play with them. Even allow the creation of different worlds.  Far Future, Apocalypse, High fantasy, any setting can be made if enough time and effort is put into it (of course i wouldn't be able to create all libraries however the game would be open to the Mod community and encouraged to make such content).   Above all i want to be different, new and innovative but i also want the game to be enjoyable, fun and easy to pick up for anyone who enjoys genres of games of that sort. 

 

Right now i'm in a design limbo if i want to make the game turn based or if i want to include some action elements or full action RPG.  That is my first design road block.  Also i don't know what perspective i want to do.  I don't know if i want to do  2D, 2.5D or 3D or even just text based. Obviously there are technological roadblocks to overcome with the latter elements and i don't want to over complicate the game.  As i mentioned before i want a game that can be played and what sounds fun to me might not what sounds fun to the community. Also as a first setting what should I do? Should i have the first main campaign be a High fantasy campaign or should i pick something else? Scifi? Horror? Steampunk? I can do most of those with horror being my weakest suit.  Cityscape is my strongest suit in terms of campaign design for some reason i put a lot of time and detail into everything in my cities in RPGs.  Every NPC has a name and there are always interesting places to go and there is always something going on in the cities. Should i play to strengths? or should i try something new? Any feedback would be encouraging.  

 

Thank you all so much in advance. 


#1Earl_of_Madness

Posted 07 July 2013 - 12:08 AM

Alright so i want to start diving into game design.  I enjoy programming and playing games of all sorts both video and tabletop games so i am an avid gamer.  I have devised a game concept called Realm.  Though I am new to game programming i am half decent at programming. Overall my design philosophy is that this is a side project for me, i want to make a fun and enjoyable game. I hope that i get to finish it though. 

 

Right now i'm working on a design overview before i begin the first text-based pre-alpha code. The game will include graphics but text based to get the basic methods ready and working. Before I begin working i would like a bit of feedback

 

The game Realm is a Baldur's Gate style of game in essence it is an RPG on computer in the most general sense. The idea of the game is that the player creates a character and will play through a campaign of my design. I play D&D, CoC, and other RPGs so i have had experience in writing stories. Back to design one of the things i want to implement is a well formatted Co-op and Adventure Creator so other people can create their own campaigns for their friends to play with them. Even allow the creation of different worlds.  Far Future, Apocalypse, High fantasy, any setting can be made if enough time and effort is put into it (of course i wouldn't be able to create all libraries however the game would be open to the Mod community and encouraged to make such content).   Above all i want to be different, new and innovative but i also want the game to be enjoyable, fun and easy to pick up for anyone who enjoys genres of games of that sort. 

 

Right now i'm in a design limbo if i want to make the game turn based or if i want to include some action elements or full action RPG.  That is my first design road block.  Also i don't know what perspective i want to do.  I don't know if i want to do  2D, 2.5D or 3D or even just text based. Obviously there are technological roadblocks to overcome with the latter elements and i don't want to over complicate the game.  As i mentioned before i want a game that can be played and what sounds fun to me might not what sounds fun to the community. Also as a first setting what should I do? Should i have the first main campaign be a High fantasy campaign or should i pick something else? Scifi? Horror? Steampunk? I can do most of those with horror being my weakest suit.  Cityscape is my strongest suit in terms of campaign design for some reason i put a lot of time and detail into everything in my cities in RPGs.  Every NPC has a name and there are always interesting places to go and there is always something going on in the cities. Should i play to strengths? or should i try something new? Any feedback would be encouraging.  

 

Thank you all so much in advance. 


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