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#ActualBrother Bob

Posted 22 July 2013 - 12:00 PM

Thanks very much for the offer, but it's really not in that sort of state at the moment. If (when!) it is I may well take you up on it.

 

Oh I think that getting on this early testing is definitely something that you want to consider doing sooner rather than later.  Try and keep a current copy of your work on a USB drive and carry it around with you wherever you go.  Anytime that you have the opportunity to run it another computer you should do it.  Why you say?  If I had not been so diligent with this then I would have gone full steam ahead with VAO's last year when I rebuilt my work to run on iOS.  Unfortunately this feature was still not available on some modest laptops like the Intel machine I test on.  Not everyone buys that latest newest computer and a whole lot of people have laptops with Intel graphics.  Although I'm sure that they have finally caught up on this I don't think it's worth taking a chance, especially considering that there seems to be a new GPU manufacturer popping up just about every year or two now.   There are many potential pitfalls when you first start building something and the same traps exist every time you expand your feature set. 

 

Also to have your project on a USB drive allows you to discover missing dependencies that will pop up when you move over to a machine that has not been set up with any development environments.  Best to find all these quirks sooner rather than later.


#3marcClintDion

Posted 22 July 2013 - 03:06 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#2marcClintDion

Posted 08 July 2013 - 04:15 AM


Thanks very much for the offer, but it's really not in that sort of state at the moment. If (when!) it is I may well take you up on it.

 

Oh I think that getting on this early testing is definitely something that you want to consider doing sooner rather than later.  Try and keep a current copy of your work on a USB drive and carry it around with you wherever you go.  Anytime that you have the opportunity to run it another computer you should do it.  Why you say?  If I had not been so diligent with this then I would have gone full steam ahead with VAO's last year when I rebuilt my work to run on iOS.  Unfortunately this feature was still not available on some modest laptops like the Intel machine I test on.  Not everyone buys that latest newest computer and a whole lot of people have laptops with Intel graphics.  Although I'm sure that they have finally caught up on this I don't think it's worth taking a chance, especially considering that there seems to be a new GPU manufacturer popping up just about every year or two now.   There are many potential pitfalls when you first start building something and the same traps exist every time you expand your feature set. 

 

Also to have your project on a USB drive allows you to discover missing dependencies that will pop up when you move over to a machine that has not been set up with any development environments.  Best to find all these quirks sooner rather than later.


#1marcClintDion

Posted 08 July 2013 - 02:42 AM


Thanks very much for the offer, but it's really not in that sort of state at the moment. If (when!) it is I may well take you up on it.

 

Oh I think that getting on this early testing is definitely something that you want to consider doing sooner rather than later.  Try and keep a current copy of your work on a USB drive and carry it around with you wherever you go.  Anytime that you have the opportunity to run it another computer you should do it.  Why you say?  If I had not been so diligent with this then I would have gone full steam ahead with VAO's last year when I rebuilt my work to run on iOS.  Unfortunately this feature was still not available on some modest laptops like the Intel machine I test on.  Not everyone buys that latest newest computer and a whole lot of people have laptops with Intel graphics.  Although I'm sure that they have finally caught up on this I don't think it's worth taking a chance, especially considering that there seem to be a new GPU manufacturer popping up just about every year.   There are many potential pitfalls when you first start building something and the same traps exist every time you expand your feature set. 

 

Also to have your project on a USB drive allows you to discover missing dependencies that will pop up when you move over to a machine that has not been set up with any development environments.  Best to find all these quirks sooner rather than later.


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