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#Actualnsmadsen

Posted 08 July 2013 - 07:55 AM

Many of groovy's points I thoroughly disagree with and seemed like he was simply bashing my work.

 

No, Groovy wasn't bashing your work. He was critiquing it, which you asked for on your work. He was specific about what he felt was good and needed improving in your demo video. If he was bashing it, the feedback wouldn't be as elaborate. Bashing someone's one is usually much shorter like "this sucks" "just quit" etc. Groovy clearly wasn't doing this. Stop feeling attacked because, frankly, you're not being attacked. smile.png

 

The first video in fact was a first pass, my first attempt at game sound ever.

 

Nothing wrong with starting out and asking for feedback! This is a great step to getting better. But if that feedback is constructive, as Groovy's was, then you should work on your ability to recieve it. Trust me, I've worked with producers, directors who can be VERY blunt in their feedback. Sometimes I can even 100% disagree with their opinion of how to make my work "right." But that doesn't mean making a fight. That would just stall progress and make me look bad to the team. Instead, it's best to realize that something is off the mark and do some refining. Right now, to put it bluntly, you're coming off really defensive. That's not a good image for you, especially since you started this post asking for feedback on your work. In short, you need really thick skin to work in this industry.

 

So many people forget that game audio is much more than just making good audio.

 

and pay attention to melody? what kind of feedback is that?

 

And his point about pay more attention to melody - I felt the same thing. Your FF demo music started off really nice and had some good elements to it but at some points it felt like it started to wander around melodically, even harmonically. There was less direction and as a listener, I started to lose interest in those parts of the music. I believe that was part of Groovy's point. So what kind of feedback was that? It's GOOD, constructive feedback! It gives you precise points that could use some work and even a few tips on how to improve them.

 

I tried to find a way to delete this topic awhile ago, yet your forums won't let me. if you could delete this topic it would be appreciated

 

If you'd like, I can close this topic, sure. But there's no reason to delete this in my opinion.


#3nsmadsen

Posted 08 July 2013 - 07:52 AM

Many of groovy's points I thoroughly disagree with and seemed like he was simply bashing my work.

 

No, Groovy wasn't bashing your work. He was critiquing it, which you asked for on your work. He was specific about what he felt was good and needed improving in your demo video. If he was bashing it, the feedback wouldn't be as elaborate. Bashing someone's one is usually much shorter like "this suck" "just quit" etc. Groovy clearly wasn't doing this. Stop feeling attacked because, frankly, you're not being attacked. smile.png

 

The first video in fact was a first pass, my first attempt at game sound ever.

 

Nothing wrong with starting out and asking for feedback. But if that feedback is constructive, as Groovy's was, then you should work on your ability to recieve it. Trust me, I've worked with producers, directors who can be VERY blunt in their feedback. Sometimes I can even 100% disagree with their opinion of the work. But that doesn't mean making a fight. That would just stall progress and make me look bad to the team. Instead, it's best to realize that something is off the mark and do some refining. Right now, to put it bluntly, you're coming off really defensive. That's not a good image for you, especially since you started this post asking for feedback on your work. In short, you need really thick skin to work in this industry.

 

and pay attention to melody? what kind of feedback is that?

 

And his point about pay more attention to melody - I felt the same thing. Your FF demo music started off really nice and had some good elements to it but at some points it felt like it started to wander around melodically, even harmonically. There was less direction and as a listener, I started to lose interest in those parts of the music. I believe that was part of Groovy's point. So what kind of feedback was that? It's GOOD, constructive feedback! It gives you precise points that could use some work and even a few tips on how to improve them.

 

I tried to find a way to delete this topic awhile ago, yet your forums won't let me. if you could delete this topic it would be appreciated

 

If you'd like, I can close this topic, sure. But there's no reason to delete this in my opinion.


#2nsmadsen

Posted 08 July 2013 - 07:51 AM

Many of groovy's points I thoroughly disagree with and seemed like he was simply bashing my work.

 

No, Groovy wasn't bashing your work. He was critiquing it, which you asked for on your work. He was specific about what he felt was good and needed improving in your demo video. If he was bashing it, the feedback wouldn't be as elaborate. Bashing someone's one is usually much shorter like "this suck" "just quit" etc. Groovy clearly wasn't doing this. Stop feeling attacked because, frankly, you're not being attacked. smile.png

 

The first video in fact was a first pass, my first attempt at game sound ever.

 

Nothing wrong with starting out and asking for feedback. But if that feedback is constructive, as Groovy's was, then you should work on your ability to recieve it. Trust me, I've worked with producers, directors who can be VERY blunt in their feedback. Sometimes I can even 100% disagree with their opinion of the work. But that doesn't mean making a fight. That would just stall progress and make me look bad to the team. Instead, it's best to realize that something is off the mark and do some refining. Right now, to put it bluntly, you're coming off really defensive. That's not a good image for you, especially since you started this post asking for feedback on your work. In short, you need really thick skin to work in this industry.

and pay attention to melody? what kind of feedback is that?

 

And his point about pay more attention to melody - I felt the same thing. Your FF demo music started off really nice and had some good elements to it but at some points it felt like it started to wander around melodically, even harmonically. There was less direction and as a listener, I started to lose interest in those parts of the music. I believe that was part of Groovy's point. So what kind of feedback was that? It's GOOD, constructive feedback! It gives you precise points that could use some work and even a few tips on how to improve them.

 

I tried to find a way to delete this topic awhile ago, yet your forums won't let me. if you could delete this topic it would be appreciated

 

If you'd like, I can close this topic, sure. But there's no reason to delete this in my opinion.


#1nsmadsen

Posted 08 July 2013 - 07:46 AM

Many of groovy's points I thoroughly disagree with and seemed like he was simply bashing my work.

 

No, Groovy wasn't bashing your work. He was critiquing it, which you posted on these forums asking for feedback on your work. He was specific about what he felt was good and needed improving in your demo video. If he was bashing it, the feedback wouldn't be as elaborate. Bashing someone's one is usually much shorter like "this suck" "just quit" etc. Groovy clearly wasn't doing this. Stop feeling attacked because, frankly, you're not being attacked. :)

 

The first video in fact was a first pass, my first attempt at game sound ever.

 

Nothing wrong with starting out and asking for feedback. But if that feedback is constructive, as Groovy's was, then you should work on your ability to recieve it. Trust me, I've worked with producers, directors who can be VERY blunt in their feedback. Sometimes I can even 100% disagree with their opinion of the work. But that doesn't mean making a fight. That would just stall progress and make me look bad to the team. Instead, it's best to realize that something is off the mark and do some refining. Right now, to put it bluntly, you're coming off really defensive. That's not a good image for you, especially since you started this post asking for feedback on your work. In short, you need really thick skin to work in this industry.

 

I tried to find a way to delete this topic awhile ago, yet your forums won't let me. if you could delete this topic it would be appreciated

 

If you'd like, I can close this topic, sure. But there's no reason to delete this in my opinion.


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