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#Actualtrs79

Posted 08 July 2013 - 10:54 AM

Thanks for the responses everyone.

 

@froop:

Yeah, I think over-optimization is to blame here, I hate it when that happens.  A draw call for each album seems like the way to go

 

@Norman Barrows:

Thanks for the tip about sprites, I had forgotten about those. So it sound sounds like you're also saying to use a draw call per album, but using point sprites instead of quads?

 

@marcClintDion:

PBO's sound interesting, but unfortunately they don't seem to be supported in GLES 2 that I'm targeting. I wish they were though, sounds like that would be the best way to update the textures


#1trs79

Posted 08 July 2013 - 10:53 AM

Thanks for the responses everone.

 

@froop:

Yeah, I think over-optimization is to blame here, I hate it when that happens.  A draw call for each album seems like the way to go

 

@Norman Barrows:

Thanks for the tip about sprites, I had forgotten about those. So it sound sounds like you're also saying to use a draw call per album, but using point sprites instead of quads?

 

@marcClintDion:

PBO's sound interesting, but unfortunately they don't seem to be supported in GLES 2 that I'm targeting. I wish they were though, sounds like that would be the best way to update the textures


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