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#ActualScouting Ninja

Posted 08 July 2013 - 07:28 PM

Being a 3D artist I am often asked to join others in there game projects, from years of experience I have learned to ask these three questions first.

 

Have you made a 3D game before?

Can I download it?

What is your poly budget?

 

In truth, I really only care about the third question, I will still join a project of a beginner if thy prove thy did some research.

The answer: "modern game engines do not need poly budgets." means that the game, will not see the light of publication.

Even a number, that I consider to be too high could mean the end of the conversation, but how much is too much?

 

I fear that two years of working in the CGI world has numbed my understanding of the needs that game designers have.

 

Now I am asking those of you who have worked or have a good understanding of 3D graphics, how much polygons do you use?

 

I understand that it depends on the project so feel free to elaborate, if you want you can answer in a data form e.g.

 

XNA

 

3rd Person Shooter.

 

Hero 5000 Polygons(10 000 Tri)

Edit: Bones 22

Enemy 4000 Polygons

Edit: Bones 18

 

Large prop: Building 500 000 Poly

Mid Prop: Tree 10 000 - 8 000 Poly (Static mesh)

Small Prop: Gun 2500 Poly

 

Ps: If we could use unlimited polygons, I will be one of the first to right a atom based game engine.


#1Scouting Ninja

Posted 08 July 2013 - 07:26 PM

Being a 3D artist I am often asked to join others in there game projects, from years of experience I have learned to ask these three questions first.

 

Have you made a 3D game before?

Can I download it?

What is your poly budget?

 

In truth, I really only care about the third question, I will still join a project of a beginner if thy prove thy did some research.

The answer: "modern game engines do not need poly budgets." means that the game, will not see the light of publication.

Even a number, that I consider to be too high could mean the end of the conversation, but how much is too much?

 

I fear that two years of working in the CGI world has numbed my understanding of the needs that game designers have.

 

Now I am asking those of you who have worked or have a good understanding of 3D graphics, how much polygons do you use?

 

I understand that it depends on the project so feel free to elaborate, if you want you can answer in a data form e.g.

 

XNA

 

3rd Person Shooter.

 

Hero 5000 Polygons(10 000 Tri)

Enemy 4000 Polygons

 

Large prop: Building 500 000 Poly

Mid Prop: Tree 10 000 - 8 000 Poly (Static mesh)

Small Prop: Gun 2500 Poly

 

Ps: If we could use unlimited polygons, I will be one of the first to right a atom based game engine.


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