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#ActualKrohm

Posted 10 July 2013 - 12:00 AM

You might be much happier doing a DIP call for each block type, so you don't have to mess up to much with shader parameters.

Doing a whole chunk per-DIP is excessive in my opinion and the issues involved in managing the multiple textures have to be carefully considered.

 

edit: oh, I see you're using a texture atlas from the other thread. No problem then, go ahead!


#1Krohm

Posted 09 July 2013 - 11:59 PM

You might be much happier doing a DIP call for each block type, so you don't have to mess up to much with shader parameters.

Doing a whole chunk per-DIP is excessive in my opinion and the issues involved in managing the multiple textures have to be carefully considered.


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