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#ActualBrother Bob

Posted 22 July 2013 - 11:55 AM

Not to mention taking a 2D tile and rotating it, the pixels will not be as crisp because the texture's pixels will fall between the monitor's pixels, and it'll have to calculate and guess at the right colors, mixing and slightly blurring them (as also noticed in the second image).

 

It's very obvious now that you pointed this out, thanks.  I'll be more careful with theory vs. what I have experience with.


#3marcClintDion

Posted 22 July 2013 - 03:03 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#2marcClintDion

Posted 22 July 2013 - 03:01 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#1marcClintDion

Posted 10 July 2013 - 04:36 AM


Not to mention taking a 2D tile and rotating it, the pixels will not be as crisp because the texture's pixels will fall between the monitor's pixels, and it'll have to calculate and guess at the right colors, mixing and slightly blurring them (as also noticed in the second image).

 

It's very obvious now that you pointed this out, thanks.  I'll be more careful with theory vs. what I have experience with.


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