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#ActualNorman Barrows

Posted 10 July 2013 - 09:59 AM

since its just points, perhaps just do it yourself in a buffer in ram, then lock and copy the results to a texture.

 

rendering a point list to a texture with randomness sounds a lot like using the graphics engine to procedurally generate a texture. it may be faster to do it yourself in ram.

 

but as stated above the blendop you want is one of the supported ops in the graphics engine.


#2Norman Barrows

Posted 10 July 2013 - 09:58 AM

since its just points, perhaps just do it yourself in a buffer in ram, then lock and copy the results to a texture.

 

rendering a point list to a texture with randomness sounds a lot like using the graphics engine to procedurally generate a texture. it may be faster to do it yourself in ram.

 

but as stated above the blendop you want is one of the supported ops.


#1Norman Barrows

Posted 10 July 2013 - 09:56 AM

since its just points, perhaps just do it yourself in a buffer in ram, then lock and copy the results to a texture.

 

rendering a point list to a texture with randomness sounds a lot like using the graphics engine to procedurally generate a texture. it may be faster to do it yourself in ram.


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